Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Traditional D&D - Saturday, August 1st, 8pm CDT (GMT -5).

I am looking for players who are flexible and involved. For a game which can be as simple or complex as it needs to be. Elf, Dwarf, and Halfling are classes, but the "rules as written" are minimal, and with good reason. The spaces left blank are to be filled by our imagination, rather than some expensive book which dictates our limitations to us in way too much detail. (Think of it as being delivered wood, nails, and tools. Rather than a single box filled with Ikea stuff. Ikea may be more convenient, but it can only be the one thing. While supplies can be whatever you feel like creating.) Character creation takes mere minutes, and the other details are filled out by how you play your character. (Play your Thief as a Ranger, and he'll know how to track. Play your Fighter as a Paladin, and he'll have some healing power. RAW be damned.) Power-Gamers and min/maxers may be disappointed, but creativity is rewarded. It's more about exploring the world, and the story of the group as a whole, than doing everything the "right" way. The rules may be harder than you're used to (death is death, without the benefit of an hour's worth of saves first), but that's with good reason as well. I get attached to heroes and parties, and don't enjoy seeing them die pointlessly. So if the rules are as forgiving as i am, all the stakes are lost. But if the rules are hard and simple, we can bend the rules when needed while also preserving the ability to improvise. Anyway, this may well just be a one-shot. Or if it goes well, this may take several months. I don't do text-only, so some kind of microphone is needed. I don't usually bother with cameras. --------------------------------------------------------------------------------------------------------------------------------- Across the land, the call has gone out for heroes (see also: opportunists, see also: treasure hunters) to aid the citizens of New Phlan in reclaiming their home from the dark forces that have too long laid claim to it. The waves of would-be saviors have increased the frequency of boat travel to twice per month. But even so, hordes of adventurers wait on other shores of the moonsea for their chance to reach Phlan and the glory (see also: riches) it promises. Will you wait for your turn on the boats, find some other way, or can you survive the journey at all? Once there, can you survive the supposedly dragon-led hordes of monsters, rapidly multiplying undead, and cursed waters of the Stojanow River? If so, how will you keep your hard-won victories safe from the unending waves of adventurers, eager for their own shot at glory (see also: gold)?
I'd be interested in joining a game tonight.