Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[nWoD LFG] World of Darkness Supernatural Crossover

1438380091

Edited 1438380124
World of Darkness is awesome , and though just now getting into it I am finding the greater universe of the game profoundly interesting. As such, I really want to be a part of a nWoD game in which all its facets are explored: I want to play with mages and vampires and demons and fey all navigating the politics and threats of the world. I would run it, but I just do not know enough about the lore to properly run it. I would have to spend days pouring over books to do it justice, and I would most likely disappoint players by my lack of mastery of the lore. As such, I'm looking for an ST to make such a game, or at least someone I can work with to make such a game a reality. Time and date are really non-issues for me, and I am open to pretty much any kind of ST, player or whatever needs be.
No need for a crossover. nHunter is literally supernatural: the game. Basically, you play humans, who just happened to run headfirst into something that went bump in the night, and instead of going mad or dying horribly, pulled out a piece of rebar and beat it to death. and now you know there are things that go bump in the night, and instead of going quietly back to the light, you've decided to arm up and start putting them in the ground one-by-one. You literally play unenhanced humans, instead of buying powers, you spend exp on tactics (Vampires frenzy at the sight of fire, there's a tactic that lets you make a cooperative roll to have one guy knife them, while the other hits them with a torch (to cauterize the wounds so they can't regenerate them), makes your attack do aggravated (heals EXTREMELY slowly, immune to supernatural regeneration and lethal) damage, and causes the vampire to have to roll against frenzy.), literally plays out like supernatural, you've got a couple guys good at ganking things, you've typically got one dude running logistics support, one guys to smooth talk your way out of any hole. There's also 3 tiers, there's cells/compacts which are effectively the Winchesters (Cell, small tightnit group of hunters), and the bar they had in the first few ceasons (compacts, a group of cells that gathers and shares resources/information) -- the final ones, conspiracies, are large multi-national corporations that tend to have tons of resources and can give hunters actual powers (hellfire, body mods made from hunter parts, etc) - The Men of Letters. ----------------------- As for lore, hunters pretty easy to pick up, and it's got a splat book for each of the major enemy groups (Vampires, Wolves/ghosts, Slashers (Humans, but think more jason vorhees, or any of the shifter episodes of supernatural. Silent, quick, lethal, remorseless), and mages) -- complete with reasons hunters would be hunting them, and "Hunter-ized" versions of the enemies (Mages for instance, would be impossible for a group of hunters who didn't gank them from afar, as written in Mage: The Awakening, a 20 xp mage can literally increase the friction in the air to the point you rip your skin off walking through it with the flick of a hand -- They give "Hedgemages", which are mages using an alternative power source (Basically old ones, who have been asleep for millenia, but the use of magic makes them stir in their sleep -- their are entire hunter orders dedicated to taking them out before they wake something they shouldn't), but also much more limited in the scope of their power.) Hunter doesn't get enough love.
1438397813

Edited 1438397824
I think you've misunderstood me. I don't want a crossover with what I presume you're talking about, the show  supernatural. Like I said, I want a game "in which all [nWoD's lore's] facets are explored", not a game about a completely unrelated TV series. What I want is a game in which people play as all sorts of different splats. I've only really got experience with Mage, Hunter and Geist, and I would need help running a game that included werewolves, Fey or anything too related to the God Machine. Maybe I should have made the title clearer. 
The oxford comma, it's important! Anyhow, THAT idea is pretty impossible to do, the splats all have vastly different power levels (A good mage with life 1/2 and death 2/3, can literally take out an entire room of vampires by growing stakes out of their hearts, likewise, changelings are better than normal humans, but nothing on a well built vampire -- It gets relatively difficult to balance encounters when half of the party can wave their hand and nuke the entire room, while the other half can, at 3 or 4 dots, do what a mage does at 1, or a vampire does at 2. Would require a lot of party splitting, or outright designing encounters artificially limit their power levels (OH NO, THE ROOM IS FULL OF SLEEPERS, I CAN'T MAGIC, OH GOD, THERE'S A BONFIRE, I MIGHT FRENZY IF I GO IN THERE)
1438401235

Edited 1438401248
Hm. I've heard differently, and was planning on balancing the splats by starting each at different XP levels [low level magi with high level hunters and changlings], and awarding points more frequently to the lesser classes to overcome the slowness of high-level advancement. Your input is appreciated, regardless.
The suggestion you are giving, Blooble, is indeed the ideal way to handle it (Giving more XP and such to weaker characters). Although mages can be damned near impossible to balance against, as they are really powerful. Really, the only supernatural you need really concern yourself with, when it comes to balance, is mages, and even then a clever storyteller can work around them in a completely acceptable way. I hope you find such a game, as I would also be interested in joining in on it. I've been longing for a chance to play in a mixed-splat game.
I was worried about Sin-Eaters too: boneyard especially is not something with which to fuck. Though, it must be said that, as always, mages can do the same things but better [thanks, space.]. Though, I guess the main reason I am not worried is that DnD and its ilk are OBSCENELY imbalanced, probably more so than WoD [though not necessarily by design], and people play it fine. I would let people lower down on the totem pole be stronk-er, but essentially I would be looking for players who are capable of balancing themselves and ensuring everyone has a good time. Regardless, I tried to knock up a game and come up with a plot, and I honestly have no idea where to start. I've realized I am not at all cut out to GM such a game. Brett, do all my work for me and run the thing.