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Dynamic Lighting - what am I doing wrong?

1438410076

Edited 1438412034
So I read the guides, I looked at the forums, etc. Then I made a mock-up dungeon to playtest Dynamic Lighting. I traced the walls to block off light and made some doors. At first everything seemed to be going well. When I clicked "Re-Join as Player", the PCs, torch was illuminating the radius it was supposed to, and all that good stuff. Then I used the Transmorgrifier to copy that dungeon from my "Staging Area" campaign to a new campaign (like, for a standalone adventure), and now when I click "Re-Join as Player", everything is just shrouded in darkness for some reason. Not a speck of light is visible, just a rectangle of inky blackness (still less depressing than "The Walking Dead", lol) All my playtest "PCs" have 360-degree sight and light (20' radius torches) enabled. My map settings are: Dynamic Lighting enabled (of course) Enforce line of sight Only update on drop Restrict Movement No Fog of War What am I doing wrong? Question 2: So when I tried stetting up "Global Illumination" to simulate the characters going from an exterior environment to an interior one, I get this weirdness: Those specks at the entrance near the bottom are supposed to be the PCs. I want them to be able to see the outside (if it's withing their line of sight), I do not want them seeing deeper into the dungeon. For reference, these are the  Dynamic Lighting lines I used: (The room on the left is an enclosed space). BTW, when I press "Ctrl+L" to view the Dynamic Lighting from a token's (player's) perspective, it looks fine. However, the "Re-Join as Player" still shows everything as just a solid black box. Since I don't have a secondary machine to test this on nor are any of my players online at the moment, I have no idea which view a player will see upon entering the game. Any help with this would be greatly appreciated.
Question 1: Can you select any of the tokens when rejoined as a player? If not, there is your problem. If you can, it pick one up and move it to a few spaces away. Question2: That's how global illumination works. If you want to only show them places they have been, you need to enable fog of war and remove it for areas they have already explored.
1) Ah, I see my problem now. When I used the Transmorgrifier to copy character journals from my "Staging Area" campaign to to the standalone dungeon, it didn't copy permissions (for some reason). When I went back and edited permission to include myself, it worked. On that note, is there any way to copy permissions when I copy character journals? Having to manually (re)set them one by one fro every character is gonna get tiresome. Thank you! 2) I found a workaround for "exterior area adjacent to interior area lighting" so you can still have "daylight" right outside the dungeonplex w/o giving away the layout of the dark passages that await within. I simply took a "blank" square of .png image background, tossed it in as an image (it's effectively "invisible"), and then gave it some obscenely large light radius (like 300)  and checked "All Players See Light", Instant sunshine! I can even move it around if the sun's position in the sky becomes relevant and have it cast different angled shadows through the entryways.