
So I read the guides, I looked at the forums, etc. Then I made a mock-up dungeon to playtest Dynamic Lighting. I traced the walls to block off light and made some doors. At first everything seemed to be going well. When I clicked "Re-Join as Player", the PCs, torch was illuminating the radius it was supposed to, and all that good stuff. Then I used the Transmorgrifier to copy that dungeon from my "Staging Area" campaign to a new campaign (like, for a standalone adventure), and now when I click "Re-Join as Player", everything is just shrouded in darkness for some reason. Not a speck of light is visible, just a rectangle of inky blackness (still less depressing than "The Walking Dead", lol) All my playtest "PCs" have 360-degree sight and light (20' radius torches) enabled. My map settings are: Dynamic Lighting enabled (of course) Enforce line of sight Only update on drop Restrict Movement No Fog of War What am I doing wrong? Question 2: So when I tried stetting up "Global Illumination" to simulate the characters going from an exterior environment to an interior one, I get this weirdness: Those specks at the entrance near the bottom are supposed to be the PCs. I want them to be able to see the outside (if it's withing their line of sight), I do not want them seeing deeper into the dungeon. For reference, these are the Dynamic Lighting lines I used: (The room on the left is an enclosed space). BTW, when I press "Ctrl+L" to view the Dynamic Lighting from a token's (player's) perspective, it looks fine. However, the "Re-Join as Player" still shows everything as just a solid black box. Since I don't have a secondary machine to test this on nor are any of my players online at the moment, I have no idea which view a player will see upon entering the game. Any help with this would be greatly appreciated.