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[LFP] Dont Rest Your Head, Saturdays in a months time, hour variable.

1438551447

Edited 1438552401
As there isn't an option to choose the game Don't Rest Your Head in LFG listings so I figured I'd use the forums to advertise as well. Don't Rest Your Head is a storytelling based horror RPG by Fred Hicks produced by Evil Hat Production. I haven't made a campaign yet for this game, I'm really making this post  to gauge interest in the game itself. It will also be my first time making a horror campaign so any helpful tips would be greatly appreciated. As Don't Rest Your Head doesn't seem to be well known I shall also post it's intro to help introduce those reading the post to the setting of Dont Rest Your Head. Here it is: You can’t sleep. It started like that for all of us, back when we were garden variety insomniacs. Maybe you had nightmares – gods know we all do now – or maybe you just had problems that wouldn’t let you get a good night’s rest. Hell – maybe you were just over-caffeinated. It doesn’t matter. Whatever it was, eventually you got to a point where sleep became a choice, rather than a mandate … and then it just dropped off the list. And then, and only then, something clicked. That’s when you started noticing the extras. An extra door here or there. An extra window looking out onto a city packed with surplus buildings, hodgepodge towers standing shoulder to shoulder, roofs angling into one another. Clocks chiming the thirteenth hour and unfamiliar stars twinkling in the too-clear sky. Streets and alleys that weren’t there before, leading to late-night markets that sold things like laughter and indecision. When you took a long walk down the streets of the Mad City, you stopped being a Sleeper and started being Awake. But that click you heard wasn’t from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head. When you crossed over you became a target. They can smell you now, if they get close enough. The Paper Boys are closing in, and you’d better pray you don’t become a headline. You’re chum in the water, my friend, and it’s time you got ready for it – before the clock chimes thirteen again. You’re going to get tired, more tired than you ever have before, but mark my words: sleep isn’t just off the list now, it’s an outright enemy that’ll strip away your vitality and leave you vulnerable. There’s no going back, and from here on out, there’s just one simple rule that must dominate your life. Stay Awake. Don’t rest your head.
That sound great!  I love horror.  Plus I am a councilor.  Your explanation is very tantalizing.  Great little points that could go unnoticed in everyday, but that escalate in time.  Dreams, madness, or both.  Nice. I would love to play such a game.  I don't have the game nor have I played it.  But I would love to learn.  If given the chance I would love to play if you run it.    
So far thats the plan, but only you and one other have showed interest so far. Luckily this game doesn't need a large group, but I'd like one more person to be able to join. It is heavily narration driven so I would prefer someone that is willing to put an effort in, in that aspect. I'd love to have you as a player.
I was wonder roughly how far down the road you were looking to run the game?  Plus posting will bump it back to the top. Oh, should I pick the rules?  It wouldn't be a problem since they aren't very costly.
I was thinking around late August early September as soon as i had enough players. I was thinking between 3-5 players, less actually working better. And if by pick the rules you mean purchase, then be my guest. I have a copy of the rules myself and the first game would include character creation, but the more familiar one is with the rules the better.
Yeah, pick up the rules.  My mind goes much faster than my poor arthritic fingers do.  I will try to get those rules here shortly.  Thanks.