I see that there is at least one other person that is occasionally getting the same error message right now [See TokenLock thread]. And I see that HoneyBadger 4 months ago when he got this exact same error said it was double script execution. Anyway, I am getting an error and thought I would post my symptoms in the hope that it will help to track down what is happening. Things are fine so long as I am actively using my campaign. It only seems to be when I first enter the system that the error ever occurs. I have less than 200 lines of .js code. It is all to process api chat messages. It is an Earthdawn dice roller, where a step number is passed to it, and it calculates what dice to roll and rolls them. For example a step 8 would be 2d6!, and a step 10 would be 2d8! I can post the code if you like, but from what I read, the problem is possibly not in my code but is a system bug of some sort. Anyway, let me know if you want the code. This has happened about 4 times in the last few days. At least once on the Dev server, and at least twice on the main server. It seems to me like the problem only occurs when the VTT is first opened. A few hours ago I exited the dev server VTT, And I think everything was OK at the time.. Just now I went to the campaign script page without opening the VTT, and the following message was there. Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your scripts and click the "Save Script" button and we'll attempt to start running them again. More info... For reference, the error message generated was: events.js:72 throw er; // Unhandled 'error' event ^ Error: listen EADDRINUSE at errnoException (net.js:904:11) at Server._listen2 (net.js:1023:19) at listen (net.js:1064:10) at Server.listen (net.js:1132:5) at Sandbox.start (/home/symbly/www/d20-api-server/sandcastle/lib/sandbox.js:35:15) at Object.<anonymous> (/home/symbly/www/d20-api-server/sandcastle/bin/sandcastle.js:11:9) at Module._compile (module.js:456:26) at Object.Module._extensions..js (module.js:474:10) at Module.load (module.js:356:32) at Function.Module._load (module.js:312:12) Once again, the VTT was NOT open at the time, and I think everything was OK when I closed it. Another time (on the main server) I opened VTT without opening the API page, and the dice roller was not working, so I opened the API page and saw the error above. So like I said, it seems to appear whenever ether the VTT or the API editor are first opened. The campaign is 939405 on the main server and 36368 on the dev server. I am running Chrome version 44 something, and Windows 10, but I think it might have happened the first time before I updated from windows 8.1. I do have fog of war turned on (I know that was a large part of the discussion in the TokenLock thread.) Anyway, it is not a big deal for me, I just have to test to see if the dice roller is working when I enter and if not go to the api page and resave it. But it sounds like it is more annoying for some people and I hope that my observations might help it be fixed.