Stephen W. said: It's a little different, there is a way to make Roll20 count the number of successes and report only that. (The syntax and uses are a little different then above, but the above will work too.) {d100}<40 That should have it count each die (in this case only one) that rolls equal to or lower then 40 as a success. Inclined like that it should simply 0 for a failure and 1 for a roll of 40 or less. As there's only one die to count. The difference being the above will tell you the roll and highlight if it is a success. This will just flat tell you the binary if it succeeded or failed. Edit: Opps, that should be less then or equal to not greater then or equal to. Target Number That looks like it should work. I'll try it later. So, for an in-line roll in a template that would be [{d100}<=40] I think. I would then need to call another macro for say, Damage or Fumble, dependant upon the result. P.S. Ok! that seems to be working, except that all it's doing is reporting the number of successes e.g. 0 or 1. So, I need to somehow change it to report Success or Failure. Interstingly I also discover that Roll20 doesn't like the normal comparison syntax for 'Less than or equal to' (e.g. <=) because it uses the = sign for other purposes. However, according to the macro reference this rule is built into the comparison check by default. see below:- Example Compare Points 3 - If the roll is equal to 3 >2 - If the roll is greater than or equal to 2 <18 - If the roll is less than or equal to 18 So, < means less than or equal to by default. So, this is as far as I got, but it's solved the immediate issue that prompted my question. As you can see Rolf is a bit of blunt thinking soldier and not really very good at small talk and gossip. BTW: Does anyone know what the default Critical Success and Critical Failure conditions are? I gather they are based on D&D rules but i don't know what they are either. However, it looks as though they are incompatible with WFRP, as Rolf has succeeded in rolling a critical success on a failed gossip test, and a critical failure on a successful gossip test. Which doesn't make much sense roleplay wise. .