I'm starting to think about my first session of my first ever Roll20 game, and thought I might seek some guidance on things to consider or avoid. Technical Check Thinking logically I guess the very first order of business would have to be: Is everyone here? and Can everyone hear/see everything? I'm not sure how technically intuitive and reliable Roll20 is this could be a major step or just a quick check box. Background Briefing Assuming everyone can hear and see whats going on. The next logical step seems to be to talk the players through the background and brief them on the 'Why am I here?' aspects of the adventure about to begin in general terms rather than character specific. I also need to explain some of the differences between WFRP and other common RPG games, and highlight some specific house rules I use in my games that might trip them up if they aren't aware of them. Character Creation Having briefed the players the next logical step is to let them create their characters. I deliberately left this until after the briefing just in case it had an impact on their character choices. For example unlike D&D, WFRP is not an politically correct world, racism and class prejudice are rampant. So, choosing to play an elf or dwarf is a serious decision in WFRP not just a matter of playing style, and choosing to play an Orc (there are no half-orc's) would pretty much guarantee a swift death in the first gaming session especially if there is a dwarf in the parrty. However, this is where I began to scratch my head and decided to seek guidance. WFRP1e is an old game, I think I bought my rulebook in the 1990's. So there aren't any online character generators that I know of, and I've been searching for one. I do have a few that I downloaded decades ago that are sitting on my hard drive, but I'm not sure how I would make them available to my players. The best is one called the WFRP Foundry which produces a fully fleshed out character with everything including place of birth, parents, siblings and birthday all filled out at the push of a button. The problem being that as it's on my PC, i would have to push the button, which is a bit like me generating the characters for them. I could ask them to make choices and feed those into the generator, but I don't think there is any way of showing them the process or the results, apart from uploading a finished character sheet. So, I'm scratching my head a bit on that, whilst still trying to find an online alternative. I've even emailed the WFRP Foundrys author to see if he ever created an online version, but haven't had a reply. So how does this work? I thought the next step would be to deal with any questions from the players, and perhaps demonstrate some of the functionality of Roll20 and the macros and things I've built into the game (hopefully by then anyway). I even thought it might be useful for everyone to go through a couple of test encounters and check the mechanic's, because at this point I'll still be learning how the system works. So a couple of low risk, no consequence scenario's might help everyone get used to the system. Hitting the Road I have no idea how long the above will take, it will probably depend on the character creation process. But assuming that everyone is still interested the next logical step would to talk through the events and decisions made by the party prior to the start of the actual adventure. At this point they would have been on the road for up to a week, so decisions would have been made about modes of travel, random purchases of food and equipment, and some of the test encounters might be worked into this session. Basically, as GM this is me setting the scene for the start of the adventure and at the same time emptying the characters pockets of some of the bounty they were paid up front for taking the job. They have to travel nearly 300 miles just to get to the location where the adventure starts and so funds will be depleted by travel costs, tolls and subsistence before they even arrive. Thank you for coming At that point, with their destination in sight I figured I'd close the first session and give them time to catch their breath and ponder on what lies ahead. The next session being the start of the adventure proper. The big issue for me at the moment is the character creation, I'm really not sure how to manage it on Roll20. But any advice or comments would be welcome.