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Espionage roleplaying (Classified RPG OR Covert Ops)

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Edited 1439148792
I am looking to start a group for some espionage modern roleplaying.  I have 2 different premises. 1) We will play the Classified retro-clone of the venerable James Bond 007 RPG playing the world of the new Daniel Craig movies.  This would be only 1-2 people as players.  We would take turns as to who gets to play Bond and take turns as to who gets to GM.  You can read up on Classified here:  Classified RPG review .  This selection would emphasize a single to maybe 2 operatives that are extremely broadly skilled taking on solo missions. OR 2) An IMF Mission Impossible style game set in the modern world where each player portrays a specialized skilled operative that is part of a team that works together to pull off missions that are thought to be impossible or extremely difficult in regards to success.  Operative selection and skill packages will be of utmost import and the players will really have to work as a team to succeed.  This selection would need between 4-6 players for the team.   Covert Ops review --I will provide all materials necessary for learning whichever game and selection we choose.  I will also aid the players in learning the system.  Both these systems are intuitive and easy to learn, mimicking the espionage genre beautifully.  Day of the week and time will be chosen once we see how many people we get and what their availability is like. Any interest? Which selection do you prefer?
Interested for sure. I'm running a one shot in October for Brigade Con, an online convention. I have yet to be just a player, and I think it would be cool. One strength of the game is that you can make the adventures fit whatever group you send. A combination of the above, depending on who shows up would keep the game going when Real Life occurs and takes your agents away.
Mike H. said: Interested for sure. I'm running a one shot in October for Brigade Con, an online convention. I have yet to be just a player, and I think it would be cool. One strength of the game is that you can make the adventures fit whatever group you send. A combination of the above, depending on who shows up would keep the game going when Real Life occurs and takes your agents away. Which one of the above systems are you referring to? I assume you mean Covert Ops, correct?
BUMP
No one wants to play in a modern spy campaign????
I posted on G+, posting here as well. I'm interested in gaming with you all. -w00t
Just a FYI, there is a Covert Ops RPG community here; <a href="https://plus.google.com/u/0/communities/1160656275" rel="nofollow">https://plus.google.com/u/0/communities/1160656275</a>...