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Can anyone tell me where to find 4e dungeon tiles?

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Edited 1439101172
Can anyone tell me where to find 4e dungeon tiles? Like the kind the DMG wants me to use when  make a random dungeon? You see. I have bought lots and lots of sets. And I don't regret it even now as I like roll20 enough to want to show my support. I've probably spent over a hundred dollars and sets which is a huge amount for me as I normally have less then twenty dollars worth of spending money every month. And I bought them because I wanted to be able to create nice maps for my players quickly. When I first started I first just scribbled them out with the men, which functional but ugly, a bit confusing at times and actually took away a bit from the experience. So to improve things I decided, how about I buy some pregenerated maps to use. Just pop them up there and if I need more space snap a few together. This worked well enough as long as we were in a forest and even a generic town but once we got anywhere that wasn't absolutely generic as could be, it just stopped working. Thats when I realize with pregen maps you have to plan the campaigns around the premade maps. So then I bought a bunch of tile pieces that let me put my tiles up manually.  And with some practice I was able to build maps with okay speed as long as they were small enough. And I could usually find items I needed in the marketplace. (90% of my purchases are just me going "Oh I need X" search X, buy X") Well after a while three things started happening. I began aching for bigger more complex maps with deeper tactical possibilities. This proved to make the maps far longer to make. The amount of items I had bought was so great that that searching for pretty much anything required a huge list to dig through burning time.And putting a whole lot of varied terrain up confuses the players as to what terrain is what. My first attempt at a solution to these problems was to just set aside in a little map copies of various images I would use. And only one type of image for each type of terrain. Only one type of difficult terrain, only one tye of blocking, one type of water, one type of crevice ect. I basically go one item for each type of standard terrain type listed by 4e to fit the area. I created a macro that would roll randomly roll the room type, and three types of random terrain as per D&D 4e's random room generator. And I just used that for everything. It was better but still it was still too sluggish. I decided then to help speed me up even faster I would find a tile set with rooms to correspond with each type of room called for by 4e's generator. That did not exist. So I thought maybe it didn't exist because there was a free set of the basic tiles given by wizards already somewhere. So I searched "classic D&D map tiles"  And I found....! Those didn't exist online either. But I did find something else. A list of the classic advanced dungeons and Dragons blue on white map symbols. I stared at it, I stared at it and I stared at it. Then I saved it to an image file, and decided to 'give them a try'. And it was heavenly, so fast, so simple. No complex decision making, no confusion, no searching for tiles. I can even make my own if I need to. Just today I created a 100 by 100 tile map with three large ships on it and every layer of each ship split up and shown. With Ballistas, ladders, giant cranks to turn, murder holes, a tower on one of the ships, barrels of acid, catapults, weapon racks, hammocks, four types of fantastic terrain, ropes, gang planks, the works. The map is full, complex and filled with an unbelievable quantity of tactical options, it looks clean, its easy to read and it only took me a few hours to make and most of that was creating the custom enemies from scratch for my players to fight. My only regret   for not doing this to start with is all the time lost and opportunities wasted. And one other regret. It is still a pain in the tushi to try to use the polygon tool to make rooms. 8 by 12 polygon? Ugh. So time consuming. So can anybody tell me where I can actually find a set of tiles with, the 8 by 8 polygon, 12 by 12, the 8 by 12, the 12 by 10 rectangle the 8 by 8 square the go 4 squares door on right, three way intersection, maybe with the different doors listed. A bunch of dfferent 10 by 12 irregulars. Just is there a 4e compatible map tile set anywhere? Preferably in a variety of styles?
Its 2 am, I may have babbled some.
1439116130
PaulOoshun
Marketplace Creator
Is this what you want?&nbsp; <a href="http://donjon.bin.sh/4e/dungeon/" rel="nofollow">http://donjon.bin.sh/4e/dungeon/</a> Also search for Shomo on the Marketplace. &nbsp; Steven Shomo makes symbols and packs that I think you would find very useful.&nbsp;
Sorry that is no where close to what I'm looking for. I'm looking for 4e tiles.&nbsp; 1–2 square, 8 × 8 squares 3–4 square, 10 × 10 squares 5–6 rectangle, 6 × 8 squares 7–8 rectangle, 8 × 10 squares 9–10 rectangle, 10 × 16 squares 11–12 octagon, 8 × 8 squares 13–14 octagon, 8 × 12 squares 15–16 octagon, 12 × 12 squares 17–18 irregular, roughly 8 × 10 squares 19–20 irregular, roughly 10 × 16 squares 1 straight 4 squares 2 straight 8 squares 3–5 ends in door 6 straight 4 squares, door on right 7 straight 4 squares, door on left 8 straight 4 squares, side passage on right 9 straight 4 squares, side passage on left 10 three-way intersection (“t”) 11 Four-way intersection 12 90-degree turn left 13 90-degree turn right 14–15 ends in chamber (no door) 16 ends in stairs 17 straight 4 squares, stairs on right 18 straight 4 squares, stairs on left 19 dead end And its important to actually have varying sizes. As resizing warps the walls.' Also. Wooden, stone, iron, &nbsp;adamantium doors and &nbsp;the same range in portucullis's.&nbsp; Lastly but less important 1–2 rubble or other difficult terrain 3–4 crevasse, chasm or other challenging terrain &nbsp;5–6 statue, obelisk, or other blocking terrain &nbsp;7–8 pit or other dangerous terrain. &nbsp;9–12 pool, fountain, or basin &nbsp;or other water. 13–14 Furniture &nbsp;or other covering terrain. 15-16&nbsp;platform or dais or other elevating terrain. 17-18 Deep shadows or other concealing terrain. 19 &nbsp;altar, brazier, or arcane symbol on floor or other fantastic terrain. 20 sarcophagus, treasure chest or other treasure.
Ignore the front numbers I copied pasted from a table they are just for the dice roll.
You can mess around with&nbsp; Wizards Dungeon Tiles Mapper site , it allows you export the image to a print view then you can open the image into a new tab. &nbsp;I remember someone said you could extract the images from the site but I don't remember how. Then there is&nbsp; Pyromancers they have some of the dungeon tiles as assets in their program.&nbsp;
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PaulOoshun
Marketplace Creator
I mentioned Stephen's work because with his Dungeon Draw packs you can literally just mark an area and it will fill that in exactly, positioning walls and so on for you.&nbsp; Do you have an example of the 4e tiles you're talking abou? I get the different dimensions thing, I'm just trying to understand what you mean by a variety of styles, and how you picture these looking.&nbsp;&nbsp;
This may be a silly question, but to better understand and possibly help you out, I have to ask: How are 4e tiles different from any other tiles? All graphics can be resized and I do this all the time so I am confused. are these specific tiles sold for 4e that the DMG is telling you to use? Are you using the random table sin the 4e DMG and are looking for tiles that will fit these descriptions?
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Edited 1439217563
@John R, Well if I could figure out how to extract images on it maybe, though it seems a little confusing and non-intuitive. Though pyremappers won't let me export to jpg or png anymore. @Alan I tried using dungeon draw once, until the api lets apis access the marketplace, its a no go for me. &nbsp;I just mean preferably a variety of styles as it would be preferable not to have everything everywhere look like a stone dungeon. But thats not important. @old school. They aren't really different. Its just, well for instance I bought a tileset once that looked pretty close. It even had octogon rooms, a single size of octogon room. But when resizing the octogon room it warped the walls. So it no longer fit in with other tiles.
hmm...grid set to 4e measuring maybe? I never understood the difference.
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Gen Kitty
Forum Champion
I don't think the grid is the issue.&nbsp; He's looking for tiles that are a specific size natively, because resizing tiles does change the thicknesses of the walls (an issue I've run into before and worked around), in a variety of building materials so he can have earthen and wooden dungeons as well as stone dungeons. If none of the offerings in the Marketplace will suit, Devlin M., then this conversation is pretty much at an end for these forums.&nbsp; Discussions about gaming graphics in general are off-topic for the Roll20 forums as it has nothing to do with Roll20 itself .&nbsp; For your graphics needs you might consult <a href="https://www.reddit.com/r/gaming/" rel="nofollow">https://www.reddit.com/r/gaming/</a> or rpg.stackexchange . If people wish to suggest specific marketplace packages that fit the specs laid out earlier in the thread (specific native sizes, materials other than just stone), private message Devlin, as I'm closing this thread.