manveti said: I might do something like this: track initiative for tokens on the GM layer set to shadow the corresponding token-layer tokens, but each time the tracker changes, swap out the token-layer version for the token at the top. The result is that everyone can see whose turn it is and that token's initiative count, but everything not at the top of the tracker is on the GM layer and so only visible to the GM. That would actually be a pretty great idea! The Aaron said: Gilfreezy said: Interesting idea! Would it be possible to issue commands that would alter the initiative order to the non-hidden tokens, which would then push through and affect their hidden counterparts? Basically I just wouldn't want to move back to the GM Layer every time I wanted to change a token's place in the initiative. You could. You'd just need to keep an association between the two. You could still modulate then via the Turn Order dialog, of course. That sounds pretty solid! Would this be possible with minimal modification to your Bump script, or would it require a separate stand-alone script? While I'm on the topic; would it also be possible via the API to script a command that can move tokens in and out of the Turn Order at the press of a button? In HackMaster the Count Up is always active, counting each second as a separate "turn". But generally speaking, only characters who are actively engaged in Melee (or are taking some other action that requires a set amount of seconds, like firing and reloading a crossbow, casting a spell, or attempting to Turn Undead) need to act in "turn order". Otherwise, they're free to move around the battlefield as dictated by their movement speeds (5 feet per second for Walking Speed, for example). It would be awesome if the Turn Tracker didn't need to prompt an action from a character who's not currently engaged at that second, and instead the character can just freely move around the battlefield until they hit the "Engage" command.