The problem is solved, but as you asked? The exact problem is this. In
Ironclaw you get a number of dice based based on what your trying to do,
and your dice pool. In your dice pool you have carrier dice (how good
you are at your job), stat dice(dice associated with one of for stats),
your marks in a given skill (how good you are at a specific task), and race dice(species by the book, and some species are really good at certain tasks) I
was attempting to write macro for the Rebuke spell ability. To use the
attack you add your will dice(a stat dice), and leadership(a
skill dice). Any number you scored above 3 counts as a success. The more
successes you have, the better off you are. ("Will, Leadership vs. 3",
by the book.) So, I roll a d8 + d8 + d8. A d8 Will dice, a d8 for
my leadership skill, and a third d8 because I'm a cleric(Almoner, by
the book) which means I can claim my carrier dice as "class skill"(carrier dice as a bonus) for
Leadership. I needed to roll each and count the number of any that
rolled above 4. So ... I wanted d8+d8+d8 greater equal to or
greater then 4. {d8+d8+d8}>4. (Can't make it {3d8}>4 as I'm having
to pool different stats from the character sheet written as "d(X)") "{d8+d8+d8}>4" As I only need to count if it's a success, a binary 1 or 0? /roll [[{d8}>4]]+[[{d8}>4]]+[[{d8}>4]]
I total Roll20 to roll "{d8}>4" three times, writing out a literal
"1" or "0" as the result with the inline tags [[ ]]. Then add the
results (a one or zero). It's a resource intensive way to do what should
already work, but... it works.