Silvyre said: &{template:default} {{name=Initiative Test}}{{@{selected|token_name}'s Initiative=[[ floor(?{Is Erica surprised?|No, 1|Yes, 0.5}*[[ @{selected|I}+ 1t[Probability] &{tracker} ]]) ]] }} Wow! Silvyre that is brilliant. I've just tested and it works even better than I thought it could. I love the little drop down that asks the player to select Yes or No. I've never even seen that feature before. @HarbingerLeo: The Target Number feature is the basis for most tests in WFRPv1 (which is the system I'm using), the only slight challenge I have with that is that whilst the basic function is fine. So, a Gossip Test is d100<Fel (where Fel is the value of the characters attribute for Fellowship. That works and produces a result of 1 Success or 0 Success, which is a bit clunky but once your used to 0 Success = Failed it works. Where it gets a bit more convoluted is that WFRPv1 then has a concept of 'Degrees of Success/Failure', which basically indicates how well, or how badly the character did in attempting to perform the task. I'm using the Liber Fanatica Expanded Skills Rules ( <a href="http://www.liberfanatica.net/wfrp_advanced_skills" rel="nofollow">http://www.liberfanatica.net/wfrp_advanced_skills</a>.... ) , so ideally for pretty much every test I will need to know not just whether the character succeeded or failed, but by how much and I think that may be a bit more of a challenge. {See below) Degree of Success Perfect Passed by +30 3+ DoS Success Passed by 0-+29 0-2 DoS Failure Failed by -1 to -29 0-2 DoS Botch Failed by -30 to -59 3-5 DoS Fumble Failed by -60+ 6+ DoS So, for a Gossip Test for example: Perfect would get the character 'All the latest news and rumours, plus any
specific questions will be answered as
accurately as possible.' Success would get 'All the latest news and rumours, plus
answers to one specific question.' Failure 'One piece of news, which may be a
deliberate lie or completely irrelevant.' Botch 'Character is ignored rudely, threatened, or
deceived if NPC is already hostile.' Fumble 'Character is reported to the authorities or
enemies for snooping, or is even attacked
outright.' The good news is that pretty much all of the standard tests follow exactly the same pattern, the only thing that varies are the skill modifiers (Gossip is modified by (Acting, Bribery, Charm, Comedian, Public Speaking, Seduction, Story Telling and Wit). So, once I've got one macro working I've pretty much cracked it for all of them.