Hi, i'm Goatman92 and I'm gonna run a homebrew campaign with my own setting. Thing is, I love having player contributions and interactions with my campaign so I'll pitch my ideas and if you're interested in playing my game or have some ideas to add, please leave a reply. The Empire of Man dominates the entire realm, having allied themselves with the Dwarven Kingdoms and Elven Union. Each have a history to their own coming but more on that later. The alliance of man, dwarves and elves were created in the time of The Shattering. This event was called so because a large portion of land was broken by a great explosion of magic. The lands were tossed up into the air and to the surprise of everyone at the time, they stayed that way, to this day. The cause of the explosion was from an attack on the Tusolli, the ancient tree whose width was wider than any human or dwarven city and it's canopy reached far above the clouds. The tree was thought to spread evil along it's roots which traveled far through out the continent, thus prompting a crusade with the human emperor taking the lead.The alliance brought the crusade to this tree, waging war to the lands between it in an effort to cull the land of Orcs, Trolls and other spawns of malevolent nature. The humans, elves and dwarves were able to prosper in the floating island in the sky with elven magic helping transportation across the isles. The islands soon became a nation of it's own, under the governance of the three races. The isles became a place where the each kingdom sent their best and brightest to capitalize on the resources it held and over the years it has become the most advanced and industrious populace of it's time. Nearly a thousand years after the Shattering, the islands have become an incredible amalgam of scientific achievement, magical apex and the peak of industry. Dwarven and gnomish engineers have perfected the archaic designs of the blunderbuss and matchlock rifles and have since moved on to more complicated endeavors, sparking a technological revolution which brought about the Steamworks era. An era where scientific fields are open to all, even humans and elves, where ships are able to navigate the open skies just as they would on water. Clockwork golems became more complex and have been able to simulate minor intelligence, and many other technological wonders are created on a daily basis. The magic in the islands were so potent that any born in the isles were said to project a savant-like skill to sorcery and alchemy. The nobles and bureaucrats owned their own islands, and enjoyed endless pleasure coming from all corners of the realm. So far this is what I got. I know it seems to be an endless chain of tropes but as it stands, I left many details vague so that the group can go wherever they want with the story and I'll pitch in wherever needed. A few things however: 1) I live in a GMT+8 timezone so I'm 12 hours ahead of EST. 2) I have not decided on what system I'd pick for this campaign. I am considering Dungeon World, Savage Worlds or Monte Cook's Cypher system. I'll need input from you guys on this as well. 3) We'll be playing on 12 or 13th of September at the earliest. That is all I have to say so please if you have any interest or suggestions feel free to reply to this post.