
Moving forward in working the ship/company project I merged the fact the two really are at one at this time as we only, as a team, have the singular hard asset and no actual HQ per se. Not minding details like who gets what room etc...please review. I would like to see the owner suite however be the company headquarters/very high Cr. passage rental. I still need a little bit of time to work with Jim on establishing a go forward accounting record for the company, but so far I have reviewed logic and processess with GM-Pakkrat and will continue to hopefully get us 100% prior to game time. Mercenary Cruiser (Name TBD) - - - Tons Price (Cr.) Hull 800 tons Hull 16; Structure 16 80,000,000 Armour Crystaliron 4 points 40 16,000,000 Jump Drive M Jump 3 65 120,000,000 Manoeuvre Drive M Thrust 3 23 48,000,000 Power Plant M - 37 96,000,000 Bridge - - 20 4,000,000 Computer Model 5/fib Rating 25 (hardened vs. EMP) - 15,000,000 Electronics Very Advanced (+2) DM 5 4,000,000 Radar, Lidar, Densitometer, Jammers, Neural Activity Sensors - - Weapons Hardpoint #1 Turret 1-Pulse Laser Turret 2-Beam Laser Turret 3-Particle Beam 1 7,500,000 - Hardpoint #2 Turret 1-Missle Rack Turret 2-Missle Rack Turret 3-Sandcaster 1 2,750,000 - Hardpoint #3 Turret 1-Pulse Laser Turret 2-Beam Laser Turret 3-Particle Beam 1 7,500,000 - Hardpoint #4 Turret 1-Pulse Laser Turret 2-Beam Laser Turret 3-Particle Beam 1 7,500,000 - Hardpoint #5 Turret 1-Missle Rack Turret 2-Missle Rack Turret 3-Sandcaster 1 2,750,000 - Hardpoint #6 Turret 1-Pulse Laser Turret 2-Beam Laser Turret 3-Particle Beam 1 7,500,000 - Hardpoint #7 Turret 1-Missle Rack Turret 2-Missle Rack Turret 3-Sandcaster 1 2,750,000 - Hardpoint #8 Turret 1-Pulse Laser Turret 2-Beam Laser Turret 3-Particle Beam 1 7,500,000 Fuel 312 tons One Jump-3, four weeks of operations and fuel for all vehicles (or six weeks of operation and no fuel for vehicles)--Inclusive of 12 tons of fuel processing equipment that convert 240 tons of fuel daily. 312 - Cargo 73 tons - 52.5 - 27 Staterooms - - 108 13,500,000 Software Jump Control/3 - - 3,000,000 - manoeuvre/0 - - 0 - Intellect - - 1,000,000 - Library/0 - - 0 - Evade/3 - - 3,000,000 - Fire Control/3 - - 6,000,000 - Auto-Repair/2 - - 10,000,000 Extra Modular Cutter #1 - 50 28,000,000 - Modular Cutter #2 - 50 28,000,000 - Espape Pods - 13.5 2,700,000 - Repair drones - 8 1,600,000 - Air raft Brought over 4 0 - Ship's Locker - - 0 - Luxuries Equivilent of Steward 4 4 400,000 - ATV Module - - 1,800,000 - ATV Module - - 1,800,000 - Fuel Module - - 1,000,000 - Fuel Module - - 1,000,000 - Open Module - - 100,000 - Open Module - - 100,000 Maintenance Cost (Monthly) - - 44,313 Mortgage (Monthly) - - 522,342 Life Support Cost (Monthly) - - 54,000 - - - - - - - - - Maintenance Cost (Annual) - - 531,750 Total Tonnage and Cost - 800 531,750,000 Ship Financing Schedule: 97,973,000 Cr. value of forfeight sales to inactive players (Tristipr, Phlu, Tobiah, Rico, & Nylus) 53,175,000 10% Discout Value for standard template purchase 255,240,000 Ship Share/Hard Currency Investment Value 125,362,000 Mortgaged Ship Ownership 100 Shares Ship share value 5,317,500 Colonel 24 Investment of 127,620,000 Gerald 7 Investment of 37,222,500 Gev 4 Investment of 21,270,000 Charoux 3 Investment of 15,952,500 Sergei 3 Investment of 15,952,500 Panzor 7 Investment of 37,222,500 Outstanding 52 Remain for purchase 276,510,000 Are there any muster out benefit ship shares out there I was not able to discover. I thought there were, but I cannot find them on the character sheets--this will help reduce mortgage on ship and increase an individuals share when there are payouts to be had