Patrick B. said: But seriously would anyone really be willing to look at this and are there any good systems or worlds that might work? "Also no well this could be, if you stretch it" sort of things. I'm more interested in knowing if anyone would actually enjoy something like this, If it where done well. I think it's doable, but because you are looking for two pretty specific things it might take some time to find the right group of people being that religious preferences are just as diverse as roleplaying preferences. You're gonna have two hurdles to overcome: Players interested in a religious game- Are you looking for non-religious people looking to play a religious themed game or players with similar religious beliefs to play a religious themed game? I'm sure if you posted a game that was "Christian Friendly" you'd have no problem finding players looking for exactly that kind game. I highly doubt you're the only self-described Jesus Freak on here. Are there any good systems that might work- I know you said "no this could be if you stretch it", but at the end of the day 99% of roleplaying games will allow a religious themed campaign just as they would an evil campaign, a performing troupe campaign, a hired guns campaign, etc etc etc. You've got Christian versions of Heavy Metal, Rap, Country Music, and everything else. It's only religious because the person writing the lyrics made it so. A GM writes the lyrics to the game, I don't think you'd have to stretch any game very far to make it religious. Be that as it may, there are a few games specifically designed with a religious flare to them. But like I said, religious preferences can be as specific as game preferences, so they can be very niche. For many though, the game doesn't have to reflect their own personal spiritual views, they just take it for what it is. One of my personal favorites is Deus Vult. It's like Assassins Creed meets James Bond meets Brotherhood of the Wolf meets World of Darkness, ala 12th century Europe. It uses the Runequest II (Legend, Runequest 6, etc) system. Here's a link and a brief description: <a href="http://www.mongoosepublishing.com/rpgs/legend/deus" rel="nofollow">http://www.mongoosepublishing.com/rpgs/legend/deus</a>... In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity, players will have plenty to do. They will also encounter the witch-hunters and first stirrings of the Inquisition - both hate the Order the players serve with a passion, and there is a three-way power struggle stirring within the darkest parts of the Church for which is best placed to counter the supernatural...