Jeremie, if you use the repeating attacks on the on the sheet, you can modify the macro text to include a query that asks for any additional attack modifiers. Example(repeating attack with an attack and damage mod query) &{template:pf_attack} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + [[ @{total-attack} ]] + [[ ?{Attack modifier?|0} ]][mod] ]] }} {{damage=[[ @{damage-dice-num}d@{damage-die} + [[ @{total-damage} ]] + [[ ?{Damage modifier?|0} ]][mod] ]]}} {{crit_confirm=[[ 1d20 + [[ @{total-attack} ]] + [[ ?{Attack modifier?|0} ]][mod] ]]}} {{crit_damage=[[ [[ (@{damage-dice-num} * (@{crit-multiplier} - 1)) ]]d@{damage-die} + [[ ((@{total-damage} + [[ ?{Damage modifier?|0} ]][mod] ) * (@{crit-multiplier} - 1)) ]] ]]}} {{type=@{type}}} {{description=@{notes}}} @{macro_options} @{iterative_attacks} As you probably know, you cannot drag the repeating attack buttons to the macro bar like you can with the attack button bar(0-26). You can either use the repeating attacks and have access to modify the macro text, drag and drop from the attack button bar without custom macro text, or create a custom ability macro that includes all of the repeating attributes for an attack. Due to the current limitations of repeating items, you cannot use auto-calculated attributes(total-attack and total-damage). You have to enter the entire formula used to derive any auto-calculated fields. This can make for a HUGE macro, but it is very doable. Example(ability macro with an attack and damage mod query) &{template:pf_attack} {{character_name=@{selected|character_name}}} {{character_id=@{selected|character_id}}} {{name=@{selected|repeating_weapon_0_name}}} {{attack=[[ 1d20cs>@{selected|repeating_weapon_0_crit-target} + [[ (@{selected|repeating_weapon_0_proficiency} + (((@{selected|repeating_weapon_0_enhance} + @{selected|repeating_weapon_0_masterwork}) + abs(@{selected|repeating_weapon_0_enhance} - @{selected|repeating_weapon_0_masterwork})) / 2) + @{selected|repeating_weapon_0_attack} + @{selected|repeating_weapon_0_attack-type} + @{selected|armor-proficiency}) ]] + [[ ?{Attack modifier?|0} ]][mod] ]]}} {{damage=[[ @{selected|repeating_weapon_0_damage-dice-num}d@{selected|repeating_weapon_0_damage-die} + [[ (@{selected|repeating_weapon_0_enhance} + @{selected|repeating_weapon_0_damage} + @{selected|repeating_weapon_0_damage-ability} + [[ ?{Damage modifier?|0} ]][mod] ) ]] ]]}} {{crit_confirm=[[ 1d20 + [[ (@{selected|repeating_weapon_0_proficiency} + (((@{selected|repeating_weapon_0_enhance} + @{selected|repeating_weapon_0_masterwork}) + abs(@{selected|repeating_weapon_0_enhance} - @{selected|repeating_weapon_0_masterwork})) / 2) + @{selected|repeating_weapon_0_attack} + @{selected|repeating_weapon_0_attack-type} + @{selected|armor-proficiency}) ]] + [[ ?{Attack modifier?|0} ]][mod] ]]}} {{crit_damage=[[ [[ ([[ @{selected|repeating_weapon_0_damage-dice-num} ]] * ([[ @{selected|repeating_weapon_0_crit-multiplier} ]] - 1)) ]]d@{selected|repeating_weapon_0_damage-die} + [[ ([[ (@{selected|repeating_weapon_0_enhance} + @{selected|repeating_weapon_0_damage} + @{selected|repeating_weapon_0_damage-ability} + [[ ?{Damage modifier?|0} ]][mod] ) ]] * (@{selected|repeating_weapon_0_crit-multiplier} - 1)) ]] ]]}} {{type=@{selected|repeating_weapon_0_type}}} {{description=@{selected|repeating_weapon_0_notes}}} @{selected|macro_options} You cannot change the names of the sheet rolls you drag and drop to the macro bar, but you can just use the name of the roll from within another macro named whatever you like. If you hover over a sheet roll button, you will see the name of the macro. In the image below, I'm hovering over attack 0 on the button bar. You can see the name of the macro is "%{selected|repeating_weapon_0_Attack}" If you make yourself a new macro called "Sword" or whatever and include "%{selected|repeating_weapon_0_Attack}" as the command in the macro, it will launch attack 0 the same as if you pushed the button on the sheet or used a drag/drop of that button on the macro bar. So, there's your workaround for the long inconvenient names. As mentioned, repeating attacks cannot be drag/dropped or used in another macro in this manner. Please add a comment and/or vote for Official support for repeating sections in character sheets . Cheers EDIT: forgot to add the damage mod query.