
Was "Interest Check...". Weekly session, Sundays from 8pm CST to 11pm CST. Campaign is now Active. First game session will be November 4th, Sunday 8pm-11pm CST. At this time all slots are full and recruitment is closed. I will maintain a waiting list in the event that an active player leaves. Link for campaign: <a href="https://app.roll20.net/join/48100/NvtrUA" rel="nofollow">https://app.roll20.net/join/48100/NvtrUA</a>
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Darwin's World; also known as "The Post Apocalyptic RPG session that you couldn't score reservations for at GenCon".
I'd run this with the Savage World ruleset instead of the original d20 ruleset. The d20 Gestapo sometimes found their way into my games and that pissed me off SO MUCH! So I say to hell with them d20 bastages. Savage World Rules for a Savage World World.
I'll skip the master's thesis on campaign fluff. It's hard kids. Life in a world with no fridge and no cops to protect you even if you had a fridge is hard. It's just unpleasant. Trust me. You weren't there. So now's your chance to go there. Rationed Mutant Rat Meat. Rigid Watch Protocols. Guaranteed Compromise of Civil Virtues. Man Eating Postmen. Radioactive Hell. White Line Nightmares. Mother Nature Sh-t The Bed. Bring a gas mask. In fact, bring two (2) because you'll probably puke in one of 'em and that's just gross. Only the most creative dirtbag scavengers with sound judgement surgically removed should apply. Make sure you're good for CONUS time zones during evening hours if you raise a hand.
I have yet to GM a game over roll20, so sit tight while I play a few sessions first. If I get the impression that GM'ing over roll20 is harder than mashing Function keys during a MMO raid, then I'll back off this deal. I have enough stress as it is with the rising cost of gas, centerfire ammunition, and my kid's weekly blackmail reprisals.