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Savage Worlds rolls

Hello all, I am playing savage worlds and would like to create a macro that allows me to roll multiple dice and keep all but the lowest, Specifically a character can roll  D12+d8 and a d6 (called a wild die). The wild die can be used in place of his D12 strength or in place of his D8 sword. I have found it is easy to do if the attack is a bow or a mage bolt when the character is only rolling d6's. But cannot figure out how to do it for multiple die types at once. Currently my macro (that does not work quite right) looks like the following. the floor divided by four allows me to see if the character has a raise. /r floor({?{Number of Dice}d?{Type of Dice}!!k?{Number of Dice-1}+?{Bonuses}-?{Target's Number}}/4)
1440895256

Edited 1440895397
okay, i'm not sure i understand what you are trying to do. this looks like an damage roll to me, but damage rolls don't get a wild dice, and the results of the dice are added together. if this is a damage roll, then your actual roll would be (assuming you wanted to avoid referencing a sheet) this would give you a straight damage roll without returning the number of wounds: /roll ?{Strength|1d4,1d4!|1d6,1d6!|1d8,1d8!|1d10,1d10!|1d12,1d12!|1d12+1,1d12!+1|1d12+2,1d12!+2}+?{Weapon Damage|1d4,1d4!|1d6,1d6!|1d8,1d8!|1d10,1d10!|1d12,1d12!}+?{Raise|No,0d0|Yes,1d6!}+?{Bonuses} and with the number of wounds calculated, the macro would look like this: /roll floor(((?{Strength|1d4,1d4!|1d6,1d6!|1d8,1d8!|1d10,1d10!|1d12,1d12!|1d12+1,1d12!+1|1d12+2,1d12!+2}+?{Weapon Damage|1d4,1d4!|1d6,1d6!|1d8,1d8!|1d10,1d10!|1d12,1d12!}+?{Raise|No,0d0|Yes,1d6!}+?{Bonuses})-?{Toughness})/4) if this is meant to be an ability roll, like a fighting roll. then the weapon wouldn't normally be involved in the roll, and you would only care about the highest roll. that would look something like: /roll floor((({?{Skill|1d4,1d4!|1d6,1d6!|1d8,1d8!|1d10,1d10!|1d12,1d12!|1d12+1,1d12!+1|1d12+2,1d12!+2},1d6!}kh1 +?{Bonus|0}- ?{Target Number|4}))/4) /edit this computer blows. it's being confounded by the code tag.
Cool, thanks for the help. I did not know that we don't get wild die for damage. I will have to change that in my game. I don't think my players will like that.