Yeah, my feeling on most of these ideas is: they should all be future additions as long as they...
-don't overcomplicate things
-don't clutter the interface or turn it into a giant list of things to remember.
-make things easier for players/GMs
-will be at least semi-commonly used
That's why I'm a bit iffy on the mood idea from the other thread. (. . .)
Agreed.
Actually, the post with the "mood" idea --along with so many others-- appears as quoted (blue boxed) text because it was written by a friend, not me, and in a different context. The point is that there are many ways of expanding Text Chat, but my intention isn't to implement all of them!
Rather, it's about offering suggestions because definitely, some additional Text Chat features will improve text based online role playing --my approach.