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Vision without movement?

Short question: Is there a way to give individual players vision granted by a token (emit light property for dynamic lighting)? Long version: I have a group of players that can tend to be rascals. I want to use the dynamic light instead of the fog of war as their way of seeing/discovering the map. The problem is they can easy, when goofing around, just move where ever they want on the map, thus revealing everything to themselves. In the desire to be a complete tyrant, is it possible to let them see the light emitted by a token but keep its movement restricted to me/GM?
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Pat S.
Forum Champion
Sheet Author
DL was designed to work with FoW. You can set it up to where they have to stop and release their tokens to have the area revealed. It is in the map settings. It is located just below the enabled checkmark space called Only update on drop. At this time I don't think there is anyway to allow only one person to see the light without giving them control. I could be wrong on this. If they do this when the game is not in session, just make a black page and move the player ribbon to it.
Haha, I like the black page idea.  I know about using DL and FoW at the same time, as well as update on drop. They can still drag themselves to where ever with drag and drop and the problem with FoW is I have both in house and online players, so I have to be careful about what can been seen on my monitor as well. Thanks for the tips!
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Pat S.
Forum Champion
Sheet Author
Hope it helps. The black page was a typo. I actually meant to type blank page but a black page work also.
1373688821
Gauss
Forum Champion
You can also set light sources to be viewable by only one player. Instead of checkmarking the 'all players' box you leave it unchecked and give control of the light source to the player that should be able to see it.  One other thing you can do regarding the players looking over your shoulder, turn your opacity up to the point where they have to look really hard to see through the GM Fog of War. It isn't ideal but itll stop them from getting a quick peek.  - Gauss
Can't believe I never thought of that one - I use it for whispers, even better for token light sources!
1373702463
Gauss
Forum Champion
Michael , It is how I do Darkvision and Low-Light vision in my Pathfinder games. :) - Gauss
i know no one will like this solution, but if i had players cheating(or even considering cheating), i would not play with them. that would be the way i would solve it.  i want to have fun playing a rpg......fun is lessened if i have to police inappropriate behavior.  i am an old guy(42 years old), with 30 years of D&D experience so i guess that's why i do not have these problems......but i do think these were the type of issues i dealt with during my high school years of gaming. 
1373766324
Pat S.
Forum Champion
Sheet Author
@Sugarking : I will be 47 in a few months and have about the same about of time with rpgs (started in 83) and I don't have those problems either. I just had a player move his token around in the game (he was showing off the DL and other features of this site because she showed interest) and he told me about it. I had stuff on GM layer so there was really nothing he could see (I use DL combined with FoW) so I actually rewarded him for telling me by giving him some bonus xp for honesty. He apologized for doing it. He said he actually forgot and just did it without thinking but again he was honest about it and that deserved him being rewarded for that honesty.
@MetroKnight Great stuff. sounds like you have a good group of guys---especially the guy that pointed it out! One more point, i also would have rewarded the player, his honesty actually made your game better. kudos  to both of you.
1373768948
Pat S.
Forum Champion
Sheet Author
My apologizes to the OP for derailing his thread. I took my reply to Sugarking to pm so this thread can continue on it's original course.
@Sugarking: It isn't so much about cheating as goofing off and accidentally messing around a bit to much and I'm worried about them accidentally ruining some surprises. @Metroknight: No worries, you've got some great ideas. @Gauss: Thanks, the ability to set the GM opacity up was what made decide I'd be able to  play with over the shoulder players. Looks like I'm the young one around here, only 25.
1373804091
Pat S.
Forum Champion
Sheet Author
@Paul Not really There are younger ones here than you. I'm pretty sure there are a lot of teenagers around.
Also, you should move the players to a blank page in between sessions if you're using dynamic lighting and not fog of war. They can log in and map dungeons and stuff in between sessions.
Besides moving the ribbon to a blank page while not in session, you can also put all Monsters, Traps, Chests, and any other tokens in a room or dungeon on the GM layer, and only change them to the Token layer and reveal them when the players go into that room or area. That's what I do. Besides, if DL bordering is done correctly, they wouldn't see inside anyways, they'd just see down the hallway, see that there's a door there, etc.
I personally use the blank page...I made a title page style graphic on a small map with the grid turned off and some text saying "Please stand by..." for when the game is not in session. That being if you want to leave the map "as is" but restrict player movement you can temporarily remove control from their tokens.  That way then can still see what they've already discovered (depending on your DL setup) and the location of their current token.  If you have individual sight for your characters this may not work (removing the control removes their vision of the token) but if you have "party vision" the control doesn't matter. Other suggestions, such as healthy use of fog of war and the GM layer, help keep your surprises intact.