
The year is 3053, four years since the clans started their invasion. The situation seems bleak for the Inner Sphere, the superior forces of the clans making short work of the forces of the Inner Sphere. While fate seems stacked in favour of the clans all hope is not lost for the Inner Sphere. These are desperate times, the armies of the Inner Sphere having to rely on mercenary groups to bolster their ranks. You are apart of one such group, the Black Foxes, mercenaries for hire that take any job as long as the credits are worth it. Traveling on the Yorthandi, a Scout class Jump Ship, the Foxes move from sector to sector taking work where they can find it. Comprised of members from all over the Sphere, they are one part pirate, one part mercenary and three part freedom fighters. INFO This would be a weekly game run at 7:30 PM EST. I am looking for five other players that are actually willing/able to rp. I would like to focus on the roleplay aspect of this game but with any rpg there will be action. As such I would like people to send me their base concepts and then with the group we would work on the finer details. This game will be using the character creation rules from the second edition Mechwarrior book however they only have 1,2,3,4 to assign to priorities. I would like to work with the players when they create their characters as a group so there is a better unity. Race: Human. The Black Foxes are comprised of members from all over the Inner Sphere. ATTRIBUTES Priority 1: 18 Priority 2: 21 Priority 3: 24 Priority 4: 27 SKILLS Priority 1: 12 Priority 2: 16 Priority 3: 20 Priority 4: 24 ADVANTAGES Priority 1: 1 pt. Priority 2: 2 pts. Priority 3: 3 pts. Priority 4: 4 pts. STARTING VEHICLE TYPE* Priority 1: Light Priority 2: Medium Priority 3: Heavy Priority 4: Assault *This applies to Mechs, Ground Vehicles or Aerospace Fighters.