Hey guys, Vashala here. I'm going to open a game once I get at least two (yeah! 2!) players to bite. The first session will focus on creating a character in the system we choose, and if it doesn't take too long (and I use one of my rubies from my Ring of Three Wishes) we will start playing. I have experience in training/teaching people how to play both systems, but because of age, I have more experience with D&D 3.5-- we will decide as a group which one we will play. I will not use voice chat, but you can if you wish. We will use the Roll20 chat service and battle map included in this website. In the interest of new folks, we will keep to the vanilla rule sets which can both be found online. D&D 3.5 SRD (Source Reference Document) and Pathfinder SRD can be found with a quick google search. D&D wiki- though loaded with homebrew- is also a very useful resource for new folks to the system. The 'search' bar is very powerful. I will be checking this periodically through the day and would like to start the character creation process around 5pm (EDT) with a break for me to put my kid to sleep around 730 to 8. After 8, we will hopefully finish out our characters and start the game, depending on my players and whether or not they are as picky as most lovers of RPGs are, we should be able to get something rolling around 9 or so. So newbies, to get you started thinking about your characters, think about the games you like to play. What characters do you absolutely love to play? In skyrim, if you have played it, what is your character like? Do they use magic, large weapons, stealth, or something else to best their opponents? In DnD the Standard combat centers around weapons and magic dealing damage, and armor and magic protecting against that damage, however there are other ways to succeed in a fight. If you could think about the games you have played before and add certain things to make the game better, what would they be? More interaction with background characters? More interaction with furniture and props? The ability to talk your way out of an encounter?