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Trying to make a module, anyone interested in helping/playing?

I'm trying to make a campaign where everyone plays as a dragon PC, with power appropriate to being a dragon. I need some help figuring out, well, everything. Here's what I've got so far (warning, wall of text): Character Creation Weapons: Instead of weapons*, characters will determine the type of weapon their natural ones are considered. Bites: Pick, polearm, spear Claws: Axe, light blade, heavy blade Tail: Mace, hammer, staff, flail Weapon properties are identical to a superior weapon of your choosing. *Shapechangers may use the weapons of humanoids. However, they still need to make this choice.  Armor: Your hide gives you a starting AC of 15. However, you cannot use armor unless you are somehow able to obtain armor sized for a dragon. Stats: Characters get 35 points, and can use this expansion to the point-buy table. 19  -  20, 20  -  24, 21  -  28 Classes: Characters may select any class. Whenever damage is dealt with a power, double the die. (1[W] becomes 2[W], 3[W] becomes 6[W], 1d10 becomes 2d10, etc.) Feats: Characters will select a feat at every level. Multiclass feats add powers instead of swapping them. Races: All dragons have +2 bonuses to Strength and Constitution, and darkvision. Unless otherwise mentioned, all dragons have a speed of 8, and a fly speed of 10 (overland 12, hover), and their breath weapon follows the same rule as the Dragonborn racial power, except the damage type is fixed and it benefits from the aforementioned damage increase. All dragons can expend the use of a breath weapon to send a ranged 50 attack with the same damage types and stats that deals 4d6 damage. Your breath weapon is rechargeable on a roll of 4 or higher. Chromatics: red, blue, brown, green, purple, black, gray, white.  Chromatics get +2 to Strength and Intelligence. Metallic: Mithral, adamantium, gold, silver, bronze, iron, orium, mercury. Metallics get +2 bonuses to Constitution and Wisdom Astral: Battle, pact Feywild: Faerie, mirage Shadowfell: Shadow Black Dragons: Stats: +2 Dexterity, +2 Wisdom, +4 Intelligence Racial Traits: Swim 10, aquatic, +2 to Intimidate, +2 to Athletics Acidic Blood: Anything that damages you while you are bloodied takes acid damage equal to you Constitution modifier Breath Weapon (acid) Natural Cruelty: Even if you are a good dragon, you still have a cruel streak. You gain +2 per tier to attack rolls against creatures under a status effect. Blue Dragons: Stats: +2 Dexterity, +4 Wisdom, +2 Intelligence Racial Traits: +2 to Stealth, +2 to Perception, burrow 4 Winged Hunter: Due to your natural aerial superiority, you gain +1 to attack and damage while flying. You also ignore penalties due to weather conditions. Breath Weapon (lightning) Brown Dragons: Stats: +2 Constitution, +2 Wisdom, +2 Charisma, +2 Strength Racial Traits: Burrow 8 (tunneling), +2 Endurance, +2 Perception Eater of Many Things: You gain a +5 bonus to saves against poison due to your varied diet and tendency to eat unusual things. Sandstorm: Instead of a breath weapon, you have the sandstorm power. Does not benefit from aforementioned damage bonuses. Close blast 5 STR, CON, or DEX vs. Will Deals 2d4 damage per tier to every enemy in the blast. Creates a zone of whirling sand that deals 3 per tier damage to any creature ending its turn inside, as well as blinding them and sliding them 1 square in a direction of your choice. Zone persists for two rounds per tier. Gray Dragon Stats: +4 to Strength, +4 to Dexterity Racial Traits: +2 Perception, +2 Stealth, fly 12 (15 overland, hover) Savage Hunter: Your savage, predatory nature grants you a +4 to any check to track a creature. You also gain a +1 bonus to attack rolls against bloodied targets or targets of a lower level. Breath weapon (acid) Green Dragon Stats: +4 to CHA, +4 INT Racial Traits: +2 to Diplomacy, +2 to Bluff, forest walk Ambush Hunter: When you have total concealment, gain a +2 bonus to attack and damage. Also, gain +4 to Stealth checks made to hide in brush. Breath weapon (poison) Purple Dragon Stats: +4 to INT, +2 to CHA, +2 DEX Racial Traits: +2 to Dungeoneering, +2 to History, tremorsense 20 Dominating Gaze: You can use the dominating gaze power. Dominating Gaze (minor; recharge 6) ✦ Charm, Gaze Ranged 10; targets a stunned or dazed creature; CHA vs. Will; the target is dominated until the end of the dragon’s next turn. The purple dragon can use dominating gaze on only one creature at a time. Breath weapon:  Your breath weapon deals half normal damage (psychic), and instead dazes creatures hit by it (save ends.) Creatures that are already dazed will be stunned instead (save ends.) Red Dragon Stats: +4 Strength, +4 INT Racial Traits: +2 to Intimidate, +2 to Athletics Wounded Pride: You gain a +2 bonus to damage rolls against creatures that have hit you this round. Breath weapon (fire) White Dragon Stats: +2 Strength, +4 Constitution, +2 Wisdom Racial Traits: +2 Athletics, +2 Endurance, ice walk Arctic Dweller: You are immune to the effects of frost, and can roll a saving throw to completely negate a power with the cold keyword.
1373843361
Pat S.
Forum Champion
Sheet Author
Which version of D&D? 3.5 / Pathfinder/ 4e ? Each one does things differently. Well 3.5 / Pathfinder is about the same.
4e, forgot to mention, though I'm sure it could be ported to 3.5/
1373846750
Pat S.
Forum Champion
Sheet Author
Well I know nothing about 4e so I can't help you with it but there are others here that are fluent in 4e so be patient and there will be help from somewhere.
Well, if it was in 3.5, what rules would you add? (complete 3.5 noob here)
1373853529
Pat S.
Forum Champion
Sheet Author
I don't know 3.5 either. I'm one of those old school gamers. I stopped at 2e and haven't played any of the newer editions. Just general suggestion is to make a base race/class then give each color a slight bonus based on their theme like red dragons are flame based so give them a something that is based on that, etc.. That is not much help so sorry.
1373866228
Alex L.
Pro
Sheet Author
If your making it for 4e then why not just make them all dragonborn and use the darksuns setting rules (to adjust for dragons not having weapons or armour).
I'd like to use elements of a few different settings (notably, Eberron). I'm not familiar with Dark Sun-specific rules; I'll have to look that up later.
1373871844
Alex L.
Pro
Sheet Author
Nathaniel said: I'd like to use elements of a few different settings (notably, Eberron). I'm not familiar with Dark Sun-specific rules; I'll have to look that up later. Basically its just a attack/damage boost to take into account they don't get magic items. What I would suggest is have them (mechanically speaking) as dragonborn, then maybe give them a basic weapon and some basic armour (again mechanically speaking) combined with the Dark Sun item bonus rules (to keep them from being under powered), then finally if you still think they aren't sufficiently dragon like, give them a few free feats and magic items. This way your players are all reletivly normal legal PCs and that will make the game a lot easier to play and balance.
1373979186
Kevin B.
Marketplace Creator
For 3.5, you could take a a dragon template and use the Savage Species book to figure up how to progress a dragon as a class. There's also already homebrew dragon classes out there that you could modify to your liking. If you search for something like "dnd 3.5 dragon class" It should put you on the right path. As long as you pay attention to the Level Adjustment when figuring up level appropriate encounters than this should be relatively easy. 
1373983933
Alex L.
Pro
Sheet Author
Kevin B. said: For 3.5, you could take a a dragon template and use the Savage Species book to figure up how to progress a dragon as a class. There's also already homebrew dragon classes out there that you could modify to your liking. If you search for something like "dnd 3.5 dragon class" It should put you on the right path. As long as you pay attention to the Level Adjustment when figuring up level appropriate encounters than this should be relatively easy. Would work if this was for 3.5 but its 4e, although I'm sure there are already dragon classes for 4th as well.
If you want some good info on dragons, go pickup the draconomicon, aka the holy book of dragons for 3.5 :P
I've got both 4e Draconomicons, and I've been using them to create racial traits for my dragons. Are the current ones okay? My idea is to make everyone as strong as a NPC dragon would be at their level, if not a bit stronger.
1374040320
Alex L.
Pro
Sheet Author
Nathaniel said: I've got both 4e Draconomicons, and I've been using them to create racial traits for my dragons. Are the current ones okay? My idea is to make everyone as strong as a NPC dragon would be at their level, if not a bit stronger. What on earth would they fight against, NPC dragons are mostly intended to fight 4-5 PCs solo, a full group of say 5 dragons would require combat to be against something equivalent to 20 - 25 PCs. I just don't see how you will balance the encounters.
Simple. Huge numbers of monsters, high level monsters, adjusted stats, etc.
1374049150
Alex L.
Pro
Sheet Author
Nathaniel said: Simple. Huge numbers of monsters, high level monsters, adjusted stats, etc. Is it not rather unwise to have huge numbers of monsters regardless of group strength in 4th due to how slow combat becomes? I suppose it would depend on the group and situation but normally large fights (and some fights with higher level monsters) devolve into an at-will spam that can be very slow and boring. Would it not be more effective to make the players and monsters "normal" (as in not stupidly op) but flavour them to be more epic? It would be far easer to pick-up and play, as well as keep balanced for you and for any DM that wants to make additions/changes.
True. Simple re-skins on things would be a lot easier.
1374065060
Alex L.
Pro
Sheet Author
Nathaniel said: True. Simple re-skins on things would be a lot easier. Not just for you but the people using it.