Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[Script] Changing the NAME of results

Hello, I'm trying to produce macros for my next campaign, using a game system which compares the number of successes on the action dices and the number of «complications» on the difficulty dices. My issue is with the former : I managed to script the roll to my liking... except for the fact that it always displays the difficulty results as "successes", when I'd like the macro to say «complications» (otherwise, it tends to confuse my players). How can I change the name of the results ?
You can't. What you can do is use inline rolls instead. [[ 6d6>4 ]] sucessess [[ 6d6>4 ]] complications
1442110408

Edited 1442110495
It works ! Thank you very much. Now that I got a complete macro that my dear (but easily confused) players can use, I'd like to ask for something maybe a little more challenging , if you would be so kind... In some instance, we use dices that can give both complication and success... Knowing it's important that negative results don't nullify positive ones (meaning I'd rather not use the "Failure" option), how do I roll 6d6, and distinguish "successes" for each >4 and "complications" for each <3 ?
Oh that... you can't do that with the same roll technically. You can do /roll 6d6cs>4cf<3 and that will show rolls of four or higher as green and rolls of three or less as red.
You, Sir, are magnificient.
1442113786

Edited 1442113898
Bloody hell : the "sorting" part seems to interfere with the inline rolls. So... the hell with the inline. If you're up to it, something even more challenging... So we roll Blue dices for skills (success on >4), Red dices for difficulty (complication on <3) and Dark dices (each one dealing either succes on >4 or complication on <3). Here's the tricky part : identical dice brings a special event. And in this instance, "identical" means " same figure and same color in the meaningfull branch ". The more identical dices you get, the more powerfull the event. As an exemple,  "3-3" on the Blue dices doesn't mean anything special because the two 3 aren't successes (so, "double-nothing"). In contrast, getting "2-2-2-6" when rolling four Reds means not only 3 complications, but that something really nasty is coming up too (triple negative). And since Dark dices can give you both "good" and "bad" omens, rolling five of them for "4-4-4-3-3" means you get 3 successes, 2 complications, a very lucky strike (triple positive)... and some quite bad shit coming your way (double negative). Is there any way I can put that in my macros ? :)
1442115653

Edited 1442119027
Blue Dice: [[?{Blue Dice}d6cf<6scs>1>4 [Successes]]] Red Dice: [[?{Red}d6cf<6scs>7<4 [Failures]]] '/em rolls Action dice [[?{Blue Dice}d6cf<6scs>1>4 [Successes]]] and Difficulty dice [[?{Red}d6cf<6scs>7<4 [Failures]]] I dont really have a clean solution for the dark dice :(
Okay, so... Jake's code allow Blue and Red dices to appear in their "own color" : that's quite fancy, thank you, and that would probably help my less observant players. But that's not really the issue anymore : I'm trying to compute identical results on the dices (Blue triples, red doubles...). But I guess I shall create a new topic for that. :)