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Factions

I'll throw this on the table - it's a little late because I forgot entirely about it. There are five factions that have a special interest in this campaign. You may choose to be a low-level agent of one of the following factions. Doing so doesn't really give you any mechanical bonuses, but it will open some role-play opportunities to you. A certain contact may only give certain information to a member of the Emerald Enclave, for example. The five major factions are: The Harpers : A scattered network of spellcasters and spies, the Harpers advocate equality and covertly oppose the abuse of power, magical or otherwise. Agents operate in secret and emphasize stealth and subtlety, or at the very least discretion. Bards and wizards are their most prominent members. The Order of the Gauntlet : This faction is primarily a military organization made up of paladins, clerics, and monks. Members of the order are faithful and vigilant seekers of justice who protect others from the depredations of evildoers. They exact swift retribution against those who violate the law. The Emerald Enclave : This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed lands while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild. The Lord's Alliance: The Lords’ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don’t follow the rules seldom last long. Trade along rivers and roads links the cities of the Lords’ Alliance, so its operatives eliminate threats to that trade as soon as they appear. The Zhentarim: This shadow network seeks to expand its influence and power base throughout Faerun. Its members coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarim’s ranks, but the faction recruits any who can conduct its business without too many moral reservations.
I'm all about the order of the gauntlet.
In for the Emerald Enclave.
Harpers for this cat...
I shall remain factionless.
this guy...
I don't think I can have a faction due to just how new my character is to the world around him. He's had no outside influences.
Emerald Enclave best enclave
OK, I know that only 4 of us from the Core/Original group remain but we have a solid 5th in Jake.  So that's 5 potential votes for a name for this group.  I'm partial to Scourge of the Apocalypse (or maybe Cancelling the Apocalypse) but that's just me, heheh JK>  Any ideas?  We're a diverse bunch for sure but are defenders of the realm to be certain.  The Factions have taken notice and have even aided us.  We can be our own mini-faction... Next point:  We need to get our butts back to Red Larch, help if we can, then find the missing delegation of dwarves from Mirabar if possible (there was a hook there that we found through Daniel's character Davkas as he tranlated a dwarven text I bought off of Endrith Valivoe in town).  I normally would not split up the party but I know that a long rest is in order... but Aehrlon might scout ahead, at the very least to judge & recon the threats in the town and maybe help in whatever way I can.  If needs be I'll flee.  I guess it's part of his background as a Folk Hero; he feels obliged to help out the citizens of the town.  Jack, up to you how/when/if you want to hand this, can be a few PMs between us if that's cool.  Your call, buddy.
Apocalypse beaters?
Storm Chasers