What I would like to see from roll 20 is more support for turn based play regarding player movement. As of now, dynamic lighting isn't very good because a player can "cheat" in a sense and reveal areas outside of the player's movement easily either by mistake or intentionally. You could argue that you can use dynamic lighting in conjunction with fog of war but that adds another layer of things that slows down the game every time someone moves. The current movement restriction only blocks players from going through walls or obstacles and still lets players exceed their movement and "update only on drag and drop" doesn't prevent this either. A good way to implement this would be to tie it along with the initiative tracker and let the GM control the turn order/turn ends.