I'm trying to make a campaign where everyone plays as a dragon PC, with power appropriate to being a dragon. I need some help figuring out, well, everything. Here's what I've got so far (warning, wall of text): Character Creation Weapons: Instead of weapons*, characters will determine the type of weapon their natural ones are considered. Bites: Pick, polearm, spear Claws: Axe, light blade, heavy blade Tail: Mace, hammer, staff, flail Weapon properties are identical to a superior weapon of your choosing. *Shapechangers may use the weapons of humanoids. However, they still need to make this choice. Armor: Your hide gives you a starting AC of 15. However, you cannot use armor unless you are somehow able to obtain armor sized for a dragon. Stats: Characters get 35 points, and can use this expansion to the point-buy table. 19 - 20, 20 - 24, 21 - 28 Classes: Characters may select any class. Whenever damage is dealt with a power, double the die. (1[W] becomes 2[W], 3[W] becomes 6[W], 1d10 becomes 2d10, etc.) Feats: Characters will select a feat at every level. Multiclass feats add powers instead of swapping them. Races: All dragons have +2 bonuses to Strength and Constitution, and darkvision. Unless otherwise mentioned, all dragons have a speed of 8, and a fly speed of 10 (overland 12, hover), and their breath weapon follows the same rule as the Dragonborn racial power, except the damage type is fixed and it benefits from the aforementioned damage increase. All dragons can expend the use of a breath weapon to send a ranged 50 attack with the same damage types and stats that deals 4d6 damage. Your breath weapon is rechargeable on a roll of 4 or higher. Chromatics: red, blue, brown, green, purple, black, gray, white. Chromatics get +2 to Strength and Intelligence. Metallic: Mithral, adamantium, gold, silver, bronze, iron, orium, mercury. Metallics get +2 bonuses to Constitution and Wisdom Astral: Battle, pact Feywild: Faerie, mirage Shadowfell: Shadow Black Dragons: Stats: +2 Dexterity, +2 Wisdom, +4 Intelligence Racial Traits: Swim 10, aquatic, +2 to Intimidate, +2 to Athletics Acidic Blood: Anything that damages you while you are bloodied takes acid damage equal to you Constitution modifier Breath Weapon (acid) Natural Cruelty: Even if you are a good dragon, you still have a cruel streak. You gain +2 per tier to attack rolls against creatures under a status effect. Blue Dragons: Stats: +2 Dexterity, +4 Wisdom, +2 Intelligence Racial Traits: +2 to Stealth, +2 to Perception, burrow 4 Winged Hunter: Due to your natural aerial superiority, you gain +1 to attack and damage while flying. You also ignore penalties due to weather conditions. Breath Weapon (lightning) Brown Dragons: Stats: +2 Constitution, +2 Wisdom, +2 Charisma, +2 Strength Racial Traits: Burrow 8 (tunneling), +2 Endurance, +2 Perception Eater of Many Things: You gain a +5 bonus to saves against poison due to your varied diet and tendency to eat unusual things. Sandstorm: Instead of a breath weapon, you have the sandstorm power. Does not benefit from aforementioned damage bonuses. Close blast 5 STR, CON, or DEX vs. Will Deals 2d4 damage per tier to every enemy in the blast. Creates a zone of whirling sand that deals 3 per tier damage to any creature ending its turn inside, as well as blinding them and sliding them 1 square in a direction of your choice. Zone persists for two rounds per tier. Gray Dragon Stats: +4 to Strength, +4 to Dexterity Racial Traits: +2 Perception, +2 Stealth, fly 12 (15 overland, hover) Savage Hunter: Your savage, predatory nature grants you a +4 to any check to track a creature. You also gain a +1 bonus to attack rolls against bloodied targets or targets of a lower level. Breath weapon (acid) Green Dragon Stats: +4 to CHA, +4 INT Racial Traits: +2 to Diplomacy, +2 to Bluff, forest walk Ambush Hunter: When you have total concealment, gain a +2 bonus to attack and damage. Also, gain +4 to Stealth checks made to hide in brush. Breath weapon (poison) Purple Dragon Stats: +4 to INT, +2 to CHA, +2 DEX Racial Traits: +2 to Dungeoneering, +2 to History, tremorsense 20 Dominating Gaze: You can use the dominating gaze power. Dominating Gaze (minor; recharge 6) ✦ Charm, Gaze Ranged 10; targets a stunned or dazed creature; CHA vs. Will; the target is dominated until the end of the dragon’s next turn. The purple dragon can use dominating gaze on only one creature at a time. Breath weapon: Your breath weapon deals half normal damage (psychic), and instead dazes creatures hit by it (save ends.) Creatures that are already dazed will be stunned instead (save ends.) Red Dragon Stats: +4 Strength, +4 INT Racial Traits: +2 to Intimidate, +2 to Athletics Wounded Pride: You gain a +2 bonus to damage rolls against creatures that have hit you this round. Breath weapon (fire) White Dragon Stats: +2 Strength, +4 Constitution, +2 Wisdom Racial Traits: +2 Athletics, +2 Endurance, ice walk Arctic Dweller: You are immune to the effects of frost, and can roll a saving throw to completely negate a power with the cold keyword.