
If you are a Number Cruncher, you can stop reading right now... If you view your PC as a bunch of numbers and your sole purpose in playing is to increase those numbers, stop reading now... But If you could play a one eyed rogue with a Dexterity of 15 then this would be right up your alley... I'm hoping to have a few players who want something of a real challenge, a challenge to survive, a challenge to excel in face of adversity, a challenge to rise from poverty, characters who can go from "Rags to Riches" without a bunch of convoluted number crunching rules that complicate Role Play and slow the game to a crawl... If this sounds like the challenging game you'd like to try, keep reading, after you see the Hardcore 5E house rules that do change the game dramatically and still would like to try this, Post Something here. HARDCORE HOUSE RULES 5E Low Magic, condensed healing, permadeath... Hardcore Old School: 5E, Limited Races and Classes, Rolled Stats 2d6+5, Rolled Hit Points, Monster Rolled Hit Points, money that is actually worth something... 5E: Game will use 5th Edition Mechanics, Inspiration, Advantage/Disadvantage, Proficiency Low Magic: Magic Items are very rare, Spell Components are used and expended, wild magic zones and zones where magic doesn't work at all... Condensed Healing: Healing Items are rare and expensive. Heavy wounds like disembowelment or compound bone breaks do not simply heal over night. A night's peaceful rest heals one hit point period. There are no temporary hit points. During a Short Rest you still can gain 1 Hit Dice + Con back... PermaDeath: Taking a Page From Dungeon World, when you are reduced to zero hit points, you IMMEDIATELY make an unmodified d20 roll, on a 16+ you gain 1 Hit Point and are concious, on a 6 to 15, Death Asks you if you want to return to life with a consequence, if you choose yes, you gain 1 hit Point and are concious, on a 5 or less you are Dead as in NOT COMING BACK. What are the consequences, anything the DM can think of that would be apprieate, and example might be, "you can never use bladed weapons again" if you break that pact Death comes and takes you away! Limited Races: Humans, Elves, Dwarfs, Halflings Limited Classes: Clerics, Fighters, Paladins, Rangers, Rogues, Wizards Rolled Stats: Close to Old School, One Set of Numbers, 2d6+5, generating ability scores between 7 and 17, put in any order and racial adjustments are made, NO ABILITY CAN EVER EXCEED 18 without some type of magical enchancment... Rolled Hit Points: After Level 1 all Hit Points are rolled... Monster Rolled Hit Points: Monsters hit points are rolled creating a more realistic and varied encounter... Money: Copper, Silver, Electrum, Gold, Platinum. Expenses are real, there are consequences for not having funds when you need them... The Game's trials will be scaled to reflect the difficulty of the challenges... If you are still here and are up to the challenge post something here, if there is an interest for some players I will continue to update this post with further information such as Time and Day... Thanks for you interest... -Ajax