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Colored Dynamic Lighting?

Is it possible? Say from a gem emitting light, or something of that nature that's not a regular torch? I can see that being pretty cool for adventurers being in a dungeon, and seeing a sickly green glow up ahead, etc. Standard auras on dropped tokens are cool, but they don't have the fade-out feature that DL does.
+1 ATM this should not be possible (I'm hoping that I'm wrong though), but it would be neat. Basically I would want to be able to choose the colour or the light (now it's always colourless). The auras can be used as workaround but I have 3 problems whit that: 1) The auras are already in use (yellow represents reach and the other any other effects/auras) 2) There are only 2 colours 3) Auras penetrate DL layer "walls" If we could just choose the colour of the emitted light it would remove all those 3 problems.
Maetco said: 2) There are only 2 colours Have you tried clicking on the Aura color boxes? I get a full color menu when I do.
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Gauss
Forum Champion
To add to what Xanthais is saying, you can google HTML color codes and use any color you wish for auras, art, etc. You are not limited to just the colors in the menu.&nbsp; Here is just one website with many color codes to choose from:&nbsp; <a href="http://www.computerhope.com/htmcolor.htm" rel="nofollow">http://www.computerhope.com/htmcolor.htm</a> - Gauss
I think what Maetco might mean by there only being 2 colors is that you only have two options for auras...and if you're using dynamic lighting for one you really limit yourself in the aura department. I for one would like to see colored dynamic lighting as well, perhaps with an option for two radius levels as well. So you could set an item that produces the current (no color) light for the first X feet and produces a second color at so many feet after that. This would let you mark where a torch, for example, has normal lighting and dim lighting.
Cynge said: So you could set an item that produces the current (no color) light for the first X feet and produces a second color at so many feet after that. This would let you mark where a torch, for example, has normal lighting and dim lighting. So a gradient for auras? A simpler way to explain the item aura would be an aura that acts like dynamic lighting (so it's not just a flat circle the defies borders), and it only shows up when the aura comes into view of the PCs. "Hey, what's that blue light at the end of the hall?"
I didn't mean for the auras. The way that it appears that Dynamic Lighting currently works is that it produces an all or nothing effect. The area around the radius is shown normally, or it's not. With colored lighting, you could make this area washed in the green light of a gem (as mentioned earlier). In addition, a secondary radius option lets you set the distance that the light source emits normal light vs dim light (for rulesets that use such lighting rules). As an example, in Pathfinder a torch emits normal light out to 20 feet, and dim light out to 40 feet. In the dimly lit area rules for cover and concealment and stealth may come into play. With light as it is now, there is no visual indicator as to when a light source begins to dim...so the GM is left to counting squares. Gauss corrected me on how Dynamic Lighting works below. In direction reference to Auras...one solution might be to roll dynamic lighting directly into auras. Add a checkbox to your aura selections (and perhaps add an extra aura slot) that indicates if the aura acts as a light source. If it acts as a lightsource, it doesn't defy borders/line of sight.
1374729682
Gauss
Forum Champion
Cynge , Dynamic Lighting includes an option for dim. It is the second box in the Dynamic Lighting setting. Example: 40/20 would be 40 total light with the Dim light starting at 20. If you need a demonstration of this let me know, I can invite you to a test game where you can play with this.&nbsp; - Gauss
Gauss said: Cynge , Dynamic Lighting includes an option for dim. It is the second box in the Dynamic Lighting setting. Example: 40/20 would be 40 total light with the Dim light starting at 20. If you need a demonstration of this let me know, I can invite you to a test game where you can play with this.&nbsp; - Gauss Hmm... Yeah I haven't gotten to play with it since I'm not a paid member yet. I looked into this on the website (as it's one of those features that really interests me) and I didn't see any indication that this is how it works. The Dynamic Lighting page and the Token Features pages neither one make any type of reference to that...and seem to indicate that it's an on/off feature. Colored lighting would still be awesome though :D If you can invite me to a test game...that would be great. I wouldn't be able to play with it until tomorrow though.
1374731618
Gauss
Forum Champion
Unfortunately, our documentation (especially our example videos) does not keep up with our rate of progress. It takes a lot of effort (mostly via Kristin) to make those videos. However, if you see documentation that needs updating send one of the Mods a message or if it is on the Wiki feel free to update it yourself. :) - Gauss
1374732231
Pat S.
Forum Champion
Sheet Author
I tossed Cynge a join link to my test board and upgraded him to GM status for it. This will let him play with that board all he wants.
This is the one thing I would LOVE to be implemented! I agree that coloured lighting would add an extra dimension to the maps :D
I agree as well. &nbsp;Running a horror campaign and having the player's torches suddenly turn to red would be an awesome touch.