Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Sam's Attribute Modifier Script

Does still function, I've tried it and cant seem to get it to do anything.  I was wondering if it was broken, (as it is a year old), or if I am simply not entering the syntax properly.  There doesnt seem to be any documentation on it at all so I am kind of in the dark. If someone could assist it would be greatly appreciated; my campaign has a good number of lycanthropes and creating duplicate character sheets for every one of them would be a pain in the ... neck.
1442617204
vÍnce
Pro
Sheet Author
I don't have a suggestion, but do you have a link to the script?  Thanks
OMG... I'm such an idiot.. yah.. a link would probably be quite helpful... Sorry. <a href="https://gist.github.com/Thequietcroc/c2fd1dcc46238542626e" rel="nofollow">https://gist.github.com/Thequietcroc/c2fd1dcc46238542626e</a>
1442626317
vÍnce
Pro
Sheet Author
Follow this thread Toby To decrement, just use !decattr @{selected|token_id} attribute_name <a href="https://app.roll20.net/forum/permalink/1034494/" rel="nofollow">https://app.roll20.net/forum/permalink/1034494/</a> but, it sounds like you could use Aaron's&nbsp; Ammo script to do that same thing.
Thanks! &nbsp;And I used to use a modified version of that, but it was cumbersome and didn't allow my players to execute the script themselves most of the time. &nbsp;Mostly because I had to change the script from a decrement/increment to a static "set attribute to x" and there were error catching stuff in it that prevented negative values from being entered. &nbsp;Especially if you were not the GM. And then the script stopped working entire, so I abandoned it. &nbsp;Now that I found this, I'll use it until Aaron completes his new Character Attribute script.