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Something We All Need to Keep in Mind...

1440352170

Edited 1440352225
Ok guys it is unfair on the dm and other players and it bothers me as well. During game sessions lets avoid losing time on arguing if we feel another player does something that isn't in "our" favor or we don't agree with. If you as a player believe that the player is not understanding the spell/ability/item/etc then bring it up. But, after he/she's has finished explaining what she wants to do, other players need to listen before interjecting. This way we can all avoid confusion. Also If the DM misses a explanation, or a Enchanted item doesn't work (party or player items) Lets leave that for the forums and not lose play time over it, if you have a question Shoot the DM the message in Skype and let him get to it on his own time. When we're in a encounter lets NOT meta game, we've been doing this A LOT and i'm just as guilty as the next player, and it may not seem like it, but it does kinda of destroy the intent of the encounter in the mod when we do. Finally lets stop trying to play other players character who are not AFK. We are here to play a game and have fun. I enjoy play with everyone here, but i'm sorry it really irritates me as a player and a former RPGA DM when players argue over semantics of &nbsp;game. Our DM works real hard during his free time to prepare this game for us and it is absolutely unfair for him when we argue as player about things from spells, to how a AD&D monster behaves compared to the RL version of it. Lets try to stop doing this.&nbsp; This is not to start drama or cause trouble, this is simple to resolve some of the issues that been popping up and that have been going unresolved and eating into our overall game time. I personally if something annoys me that a players does i don't say a single work as i don't want to meta game it. but When a player is using abilities, spells, items, etc effects in correctly i try to explain to the player what they are doing wrong. If i'm wrong i will also admit it. But lets try and avoid further arguments or issues and try to be respectful of the 6 hours we have to play a game we all enjoy. Something we can benefit from: <a href="http://www.nerdsourced.com/better-roleplayer-playe" rel="nofollow">http://www.nerdsourced.com/better-roleplayer-playe</a>... I also have PDF formats of all core and supplements books if players need them just message me and i'm more than happy to send them to you just give me a day or two heads up.
All great stuff in that article, thank you. &nbsp;Liked the dwarf jumping overboard analogy, the thinking outside the box examples and for players to pay attention and be planning their next turn when it's not their turn discussion . &nbsp; Lot's of distractions are possible, I get it, but it's the players that go the extra mile, by turning off the phone, turning off the T.V., and going to a quiet place to give the game the attention it deserves, that benefit most fully IMHO.
I feel like I need to apologize for our last outing against the burning trees. &nbsp; I was in a total 'brain lock' and it took me forever to come to a decision. &nbsp;I'm buying a tiny one minute & three minute sand 'hourglass' to keep myself from going totally braindead again.
No worries, I busted out the one I normally use during my table games, so it will start getting a work out now that we have a full house of players.
On another note: &nbsp; I was working up a gnome illusionist and quickly fell into the spiraling pit of mixing the standard PHB definition/setup with the entirely separate Options set. &nbsp;I can understand how one could go back and forth and cherry pick making a 'killer character' while violating the essence of the two different rule sets. &nbsp;Now to go back and start over. &nbsp;: /