
GURPS Twilight 2000 is set in the aftermath of World War III (the
"Twilight War"). The premise is that the United States/NATO and the
Soviet Union/Warsaw Pact have fought a lengthy conventional war,
followed by a (limited) nuclear war with all its consequences.
Characters in the game are survivors of the war. In 1995 a series
of Sino-Soviet border conflicts expanded into general war between the
Soviet Union and China. The Sino-Soviet war rapidly escalated from
conventional warfare into exchanges of nuclear, chemical, and biological
weapons. In 1996 a cabal of East German and West German military
officers seek to reunify their country. Unified German forces stage a
coup d'état against the Group of Soviet Forces in Germany. The US and
NATO allies initially attempt to stay out of the war, but are quickly
drawn into the European conflict. Between 1996 and 1997 a largely
conventional war is fought between NATO and Warsaw Pact forces
throughout Europe. There are limited exchanges of battlefield nuclear
weapons, and chemical and biological weapons. During Thanksgiving 1997,
the Soviet Union launches a surprise first strike against targets in the
United States and Europe. The US and Great Britain launch retaliatory
nuclear strikes against the Soviet Union. In the aftermath of the
nuclear exchanges, both blocs struggle to recover from the damage. The
war continues - despite increasing shortages of men, equipment, and
fuel. In the United States there is a breach between the civilian
government and the low-intensity civil war. By the summer of
2000, the European theater of operations had been fought to a near
stalemate. In one final effort to break the deadlock and end the war
NATO forces planned a summer offensive across Northern Poland and into
the Baltics, but the offensive ground to a halt in the face of a Warsaw
Pact counterattack. Several divisions & corps on each side were
virtually eliminated. In the chaotic aftermath, supply lines are lost,
high level command breaks down and armies in the European theater lose
cohesion beyond the platoon unit. Some go “native’ and integrated with
the militias of independent “free cities", others turned into gangs of
marauding bandits and some small groups of surviving soldiers sought to
find their way home. This is a conversion of the GDW's Twilight
2000 to the GURPS 3E system. I might entertain ideas of updating this to
4E eventually. This game will be run on alternating Saturdays starting
on July 27th and will run from 4PM to 7:00 PM CST. We might run longer
is need be. For those interested, links to character generation
information will be provided on the campaign page. We will be running
this on Skype or Google Hangouts. We will have a character generation
meeting on Friday July 19 at 8:00 PM CST. Characters will be due no
later than Friday, July 26th at 8:00 PM CST. On that date and time I
will run a quick demo of the game and finalized characters in
preparation for the game the next day. The game will start
promptly on time and I will be available 30 minutes before game time to
answer questions. If you are late, you may sit in and watch. If there
you can be worked in, I will do so. I will not hold the game up for
others because of a later player. This is not an unreasonable
requirement. Yes it is a hobby and meant to be fun, but people are
taking time out of their schedules to play. Not everyone has the same
schedule and sometimes its hard to schedule time. In deference to those
people, this rule will be enforced. If you have any questions let me know.