
Inventory Manager Slim This is a slimmed down and modified version of Rouby's adaptation of John C's Graphic Inventory Manager. The overall setup follows Rouby's instructions with the following differences: All warmth components are removed. All volume components are removed. Tinting of liquid containers is removed. The attribute "status3" is not used. Storage items can have one or more Type attributes which auto-populate to the gm_notes field when the item is first placed in a Equipment Slot (e.g. "constantweight", "unstowable"). If a storage item with the attribute "liquid" has a bar1_ value of 0, it will display "Empty" in the name field. If a storage item with the attribute "liquid" has a bar1_value that is not 0 and contains "Empty" in the name field, its name field changes to "????". A Status Marker token with the attribute "status" will display the total weight value along with a load level description (e.g. "Light", "Medium", "Heavy"). A Status Marker token with the attribute "status2" will display the summed gold piece equivalent value of all the inventory tokens with the attribute of "coin [type]" as long as they are anywhere within the Character Area (map token with attribute "main") not only those connected to an Equipment Slot (map token with attribute "worn"). This allows for coins to be stored unworn storage containers such as chests. The following are D&D 3.5 specific tweaks which can be easily modified: Electrum piece has been removed as a coin type. Bag of Holding Types I, II, III, and IV attributes are predefined. The load levels are calculated according to D&D 3.5 rules