Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Map opacity auto-changing to show dusk/dawn?

Is there a way to automatically transition map opacity from light-to-dark and vice versa to simulate sunrise-to-morning and sunset-to-night conditions?  Similarly with that, a way to also tie in with racial low-light vision by perhaps a Dynamic Lighting aura around say, an elf (NOT checkmarked "All players see light), that doesn't light up fully, but gives them a little something extra? I know Spot Checks are die rolls, but that'd be a cool feature to have the GM see so he can tell if the PC is even close enough to what he wants them to spot, without having to use the ruler. You could theoretically also have nighttime visual ranges for any race, determined by what kind of moon is out, and in what phase they are in. You'd see longer distances with a full moon, than you would with a half, or new moon. Thoughts?
1374169981
Gauss
Forum Champion
As an idea, You can use a light source with a very large light radius and a very small start of the dim light radius. Example: 1000 / 1 - Gauss
Well the source would be each character token, since it's what their own eyes would be seeing.....great idea though! I'll have to try that. I don't have my books handy here at work. What's the distance each standard race can see at night? That's what each character's max radius would be.
1374171327
Gauss
Forum Champion
I would guess sight range would depend on the game system.  - Gauss
My bad. Referring to D&D 3.0/3.5
1374171932
Gauss
Forum Champion
Hmmm, if I remember correctly, in 3.5 there was no sight radius given for dim light caused by night conditions (full moon for example). The entire terrain was dim. Those creatures with low-light vision could see in that as if it were daylight.  Edit:  DMG p296 Low-light vision: " Characters with low-light vision can see outdoors on a moonlit  night as well as they can during the day." - Gauss