
Is there a way to automatically transition map opacity from light-to-dark and vice versa to simulate sunrise-to-morning and sunset-to-night conditions? Similarly with that, a way to also tie in with racial low-light vision by perhaps a Dynamic Lighting aura around say, an elf (NOT checkmarked "All players see light), that doesn't light up fully, but gives them a little something extra? I know Spot Checks are die rolls, but that'd be a cool feature to have the GM see so he can tell if the PC is even close enough to what he wants them to spot, without having to use the ruler. You could theoretically also have nighttime visual ranges for any race, determined by what kind of moon is out, and in what phase they are in. You'd see longer distances with a full moon, than you would with a half, or new moon. Thoughts?