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Cutscenes in Roll20?

I'm starting a Roll20 campaign of my own, and I want to have a good presentation value for it. Since that my game is based on the Zelda Series, what better way to impress people, than cutscenes? And I've seen that it can be done; the user Marstead comes to mind. I wonder if anyone can help me with such a thing?
1443223833
Lithl
Pro
Sheet Author
API Scripter
Outside of manually cycling through still images (which would be made slightly easier if you made it a rollable table token), such a thing only approaches possibility using the API, a Pro subscription perk.  Script:Animation would be an example.  Script:Dynamic Lighting Animation is a similar concept, although it's "animating" your Dynamic Lighting walls (a Plus subscription perk) rather than animating images. Film generally runs at 24-30 frames per second ( The Hobbit  was filmed at 48fps and James Cameron intends to film the Avatar  sequels at 48fps as well). Hand-drawn animation regularly re-uses frames, sometimes up to four repeated frames in a row, potentially reducing it to an effective 6fps. The human flicker fusion threshold is approximately 16fps (although circumstances and content can shift that number). API scripting ought to be capable of getting you to approximately 20fps, however it is worth noting that you'll need all  of those frames in your Roll20 art library, which could end up taking a lot  of space.
Hmmm, I see. Thank you for the input, my friend.
1443232510

Edited 1443233083
Gold
Forum Champion
How about a link in the chatroom, leading to any external video site that has your cutscenes loaded?  Any URL pasted into the chat will instantly render as a clickable link, that opens in a new browser tab or window. If your group uses Google Hangouts there is even a way to start a Hangout where everyone can start the same YouTube at the same time and watch together. Here's how I would do it though. With the new Roll20 sound features, you can attach an audio track to a certain Page, so this would be like a still-life cutscene (non video but a series of pictures) or like a comic strip (populate the Page with multiple still images in a sequence). The reason this would feel sort-of like a cutscene is: The GM will drag the Players ribbon to this new page, and everyone will Reload to the new page (showing a temporary black screen as Loading --- this is the feeling of the cut), and then the new music track for that page will automatically start playing, and the still-images will start to populate --- this is the scene.  As an enhancement the GM could press "Shift Z" on each image, in sequence (Shift Z is a technique to make a picture pop-up in full screen lightbox mode with a shaded background!), as the background track plays throughout.  The song would be continuous, and the pictures would come boom, boom, boom.  The song itself can be one you found on Soundcloud or Tabletop Audio, or it could be your own custom audio from the voice of the Narrator which you have pre-loaded onto Soundcloud.  Then GM moves the player ribbon back to the playing-surface tabletop, causing again the black loading cut as the party fades back to game play screen. Example format: Players kill big boss enemy in game. GM cuts the party to a "Boss dying-words cutscene page". Jukebox automatically starts playing the boss's speech, layered with a heroic or sorrowful song. On this Page players see several pictures of the boss and the room setting the scene in a 3D way, ground level views, portraits, architecture. While the speech is heard, GM clicks and pops-up appropriate images to full screen with Shift Z. At the end of the speech GM cuts the party back to their current game page.