
So I have been playing around with the rolling tables for my campaign since it uses a system I designed myself, and have come upon a small problem. In the Baelworker System actions are performed by rolling dice pools of d10's that are added together to form totals. Whenever a 1 is rolled, 5 is subtracted from the roll and whenever a 10 is rolled it is added to the roll and rerolled. It seems I am currently stuck with one of two options: A) I use the basic dice roller set for exploding to auto-reroll the 10s that arise or B) I use a rolling table and it automatically subtracts 5 for every 1 that is rolled but my 10s don't reroll Is there a way to make specific numbers in a rolling table exploding? Is there a way to make the table exploding to reroll the max value? Am I displaying my ignorance or is there currently no way to do this? Thanks in advance for the help!