Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

PF Homebrew Campaign Looking For Friendly, Active Players

After talking with some very fun and interesting players this afternoon, I have decided to take one more stab at running this campaign here on Roll20. Please read the entire post before contacting me about joining. ========================================================= Welcome to the land of Vorkalis, foremost of the kingdoms descended from those destroyed by the Godswar that nearly brought an end to all life. Man, dwarf, elf and orc all took up arms against one another and heeded the call of their kings, queens and even gods in a mad struggle for supremacy that shook the pillars of heaven while releasing hell on earth. Nations fell, civilization crumbled, immortals found they could die and knowledge was lost as the world fought desperately to survive the chaos it had wrought upon itself. The path back to civilization has been a long and painful one, but it HAS been traveled and the you are the offspring of those who have cut that path. You are the descendants of the resilient men and women who undertook the rebuilding of the world. You are the product of their hard work and ingenuity, and as such find yourselves more capable than the average citizen. Your background has given you more than a passing familiarity with arms, armor, tactics and even the eldritch arts in some cases. You find yourselves in unique times as your homeland, the mightiest empire of the modern age, begins exploration and colonization to both the east and west. In the north, the dwarves continue their ages old battle with the giantkin and have allied with the norselike men of the frigid wilderlands, about whom much has been whispered but little seen firsthand. And, in the lands of the south, it's rumored that a nation of the dark jungles has built it's capital in the very heart of an active volcano, calling it Anshur-Tervahl; "the city of black glass". In Volungrod, a nation whips itself into a frenzy of hatred for non-humans and sets it's collective will toward the annihilation of all who are different. Magic is the stuff of legends and feared by most, but for those with the courage and openness of mind to learn more of it, it can be as capable of miraculous blessings as horrendous evils. There are secrets lost and forgotten awaiting discovery by the bold explorers of this new age and you will be at the forefront of that wave. Things to note: there are no alchemists, gunslingers, summoners, firearms, or tieflings in this setting. If you are hoping to play a character or race that is unusual please run it by me via PM first. Your character background and answers to your questionnaire will be drawn upon to help flesh out areas of the world that will come into play later in the game, so please feel free to be as creative as you like. I see world-building as a cooperative venture and like getting my players involved since they're the ones who are going to be crawling all over it :) You find yourselves in the small border town of Frostcreek, last settlement on the trade route north out of Essandir, as it swims in rumors of an impending Volish invasion, a recent discovery in a nearby dwarven mining outpost, loggers suffering from some sort of curse, and a delivery of furs and hides that should have reached town a week ago. A fairly thick crowd mills around you on the docks, making you wonder at the town's prosperity in the face of trouble. The Coldrun River churns south, casting a light mist over the valley behind you as you head up the hill toward the town's thick log palisade. At the gate you stop and look east across the water to the town of Oreport, where teams of workmen are visible loading boats for the trip south. With a shrug, you duck inside the gates and look to see what this new town may have in store for you..... ====================================================================================================================== Ok, so that's basically it; it is an ongoing world, complete with history, religions and an awful lot of lore to be uncovered. It is a project that has been under development for roughly 18 years now, with a few long breaks scattered in. Before this I had experience with and studied the settings of Greyhawk, Lankhmar, Krynn, Faerun and Hyboria, but did not run campaigns there; so, I'm very familiar with world building, but not so much with practical application, I will admit. My campaigns tend to be darker and grittier with less cutesy or fantastical elements and more realistic reasons for the occurrence of events. I try my best to bring you a clever, immersive story that makes the game enjoyable for all involved. I am less concerned (and familiar) with the rules than I am with everyone enjoying the session. I feel that the game should be a shared experience that we all contribute to and enjoy as equally as we can. I have had problems in the past with personality conflicts in my groups and because of them will only give one warning before dismissing someone for being disruptive or counter-productive to the group. I've been involved with RPing games since 1983, starting with the Basic red box and AD&D. For the majority of the new millennium I have played online RPGs, while keeping an eye on various tabletop products, but could never find an area group to join. This all led to me discovering Roll20 and the great options they give us for playing online. I find myself here, skeptically, one more time trying to bring this campaign to life for the right group. My world does not include any extreme race or class - if you're looking to play an anime hero or some mythical mixture of creatures for the class benefits, KEEP MOVING! This game is not for you. If you ARE looking to play a dwarf, elf, gnome, halfling, half-elf, half-orc or human in a traditional style class and want to enjoy the world through exploration and discovery instead of exploitation, please read on. I run a voice only style game in which players are encouraged to play their characters as they see them behaving, but actual "in character" speech is not welcome. If you view role-playing as a chance to practice your Shakespearean improv, my groups aren't for you. Both humor and adult themes are allowed if they don't sidetrack the session. You are asked to provide an image to represent your character as my games are map and token heavy. And, you are asked to keep a forum thread with an updated character sheet. What I ask for from you: 1) Cooperation. With both your group mates and me. Don't be a prima donna. Don't hog the spotlight from them if you can avoid it. Be a team player who is concerned with the good of the group first. Trust that I will involve you in the story unfolding around you in a way that will make you a major character on the pages of the history of Vorkalis. 2) Candor. Be frank and open in your evaluation of how the game seems to be going in your post-session critique. I need a clear view of what you, as players, like or don't like about my style of GMing. All too often someone drifts away if there is a clear channel of communication like this in a group. 3) Camaraderie. I know it's not always possible, but I've found groups made up of players who are friendly with one another work best. To further this, I ask that our players communicate via Skype or the group forums. If you're the sort of person who logs in expecting to be entertained by the session without any interaction since the last one, this group isn't for you. What I offer in return: 1) Depth & Detail. As stated earlier, I have put a lot of work into this campaign and intend to continue to. It's a labor of love and I am looking for the right people to share it with. If you are the sort of player who likes to discover ancient secrets, dig up lost runs, uncover forgotten lore or even just learn tidbits about the region you're traveling through, I promise you'll find your fix here. 2) Maps, Maps, Maps and also a few Maps. Every scene and every setting in my games take place on maps that I have designed and put long hours of work into to bring greater immersion to you. 3) Concern for the Players. After each session you will be asked to submit a critique of what transpired to help me get a better grasp on what you want or don't, like or don't. I strive to keep my finger on the pulse of the group so I can create the best atmosphere for us all. 4) Dynamic Lighting, Background Music, Sound Effects & Handouts. My style incorporates all of the things available through the magnificent Roll 20 platform and I will continually work to make our games more enjoyable for you through their use. I rely heavily on handouts to guide the narrative and utilize a vast fantasy art library to help me with this. 5) Passion. Plainly stated, I love the fantasy genre. I love creating a world in cooperation with you, my players. When we're all clicking, no amount of work is too much to overcome to keep the creation going. So, all that being said, if you're still interested and think this might be the game for you..... I'm looking at tentative game times as  Wednesday evenings, 7-10:30 pm EST, Saturday afternoons 1-7 pm EST or 6 pm -12 am EST.  None of this is set in stone, but it is a good guess at what we'll try for. If you like what you've read and think you meet these criteria please send me a PM with a bit about yourself and a description of your character for me. If you are one of those people who think that anything you read that was negative only pertains to other people (such as those who feel the need to question if race or class choices could "be bent just this once"), your message will get no reply. Thank you for your time and good adventuring to you all.
If its EU friendly play times, IE the anything that starts afternoons for you, then Im in =D
1443468753

Edited 1443468783
Your world sounds interesting.  I would like to join you, but only the Saturday night time works for me.  However, I will need to skip the fourth week of each month due to prior commitment.  Please let me know if this works out and I would be happy to join you.
 This sounds like an amazing opportunity to play in this game. Unfortunately the times wont work for me. I wouldn't be available till 8 est Wed and 8est Sat. Good luck in your campaign though. 
   Thanks for the interest, gentlemen, especially you, Luke. I appreciate the kind words. Aristo , I would direct you to this line above - " If you like what you've read and think you meet these criteria please send me a PM with a bit about yourself and a description of your character for me." Thanks.
Quick query: I messaged you about a possibility of playing in your fantastic setting, what is the ETA on a turn around message?
Wow! This sounds amazing. I may have missed it but are new players welcome? My only issue will be the days...if they are set days, with my work, my days off rotate so that may likely be an issue. I'll shoot you a PM to discuss. Thanks!