If you are a Number Cruncher, you can stop reading right now... If you view your PC as a bunch of numbers and your sole purpose in playing is to increase those numbers, stop reading now... But If you could Role Play a one eyed rogue with a Dexterity of 15 then this would be right up your alley... I'm hoping to have a few players who want something of a real challenge, a challenge to survive, a challenge to excel in face of adversity, a challenge to rise from poverty, characters who can go from "Rags to Riches" without a bunch of convoluted number crunching rules that complicate Role Play and slow the game to a crawl... Keep this in mind, the Rules for Feats and special features aren't to allow your PC to do these "wonderful" things, they're there to keep the other PCs from doing them, In this game you'll decide what your character does without a rule forbidding it and that can be anything you can think of, the only RULES are Logic, Common Sense, and Reason... If the Rules get in the way of the Role Play and Story they have to go... If this sounds like the challenging game you'd like to try, keep reading, after you see the Hardcore 5E house rules that do change the game dramatically and still would like to try this, Post Something here or send Ajax a Private Message.... HARDCORE HOUSE RULES 5E Low Magic, condensed healing, permadeath... Hardcore Old School: 5E, Limited Races and Classes, Rolled Stats 2d6+5, Rolled Hit Points, Monster Rolled Hit Points, money that is actually worth something... 5E: Game will use 5th Edition Mechanics, Inspiration, Advantage/Disadvantage, Proficiency Low Magic: Magic Items are very rare, Spell Components are used and expended, wild magic zones and zones where magic doesn't work at all... Condensed Healing: Healing Items are rare and expensive. Heavy wounds like disembowelment or compound bone breaks do not simply heal over night. A night's peaceful rest heals one hit point per level. There are no temporary hit points. During a Short Rest you gain back 10% of your total hit points (rounded up)... PermaDeath: Taking a Page From Dungeon World, when you are reduced to zero hit points, you IMMEDIATELY make an unmodified d20 roll, on a 16+ you gain 1 Hit Point and are conscious, on a 6 to 15, Death Asks you if you want to return to life with a consequence, if you choose yes, you gain 1 hit Point and are conscious, on a 5 or less you are Dead as in NOT COMING BACK. What are the consequences, anything the DM can think of that would be appropriate, and example might be, "you can never use bladed weapons again" if you break that pact Death comes and takes you away! Limited Races: Humans, Elves, Dwarfs, Halflings Limited Classes: Bards, Clerics, Druids, Fighters, Paladins, Rangers, Rogues, Wizards Rolled Stats: Close to Old School, One Set of Numbers, 2d6+5, generating ability scores between 7 and 17, put in any order and racial adjustments are made, NO ABILITY CAN EVER EXCEED 18 without some type of magical enhancement... Rolled Hit Points: After Level 1 all Hit Points are rolled. Starting Hit Points are 1 Hit Dice + CON SCORE (because healing is a premium extra points guarantee nobody gets killed by a critical hit right off the bat) Monster Rolled Hit Points: Monsters hit points are rolled creating a more realistic and varied encounter... Money: Copper, Silver, Electrum, Gold, Platinum. Expenses are real, there are consequences for not having funds when you need them... Unique Leveling System... The Game's trials will be scaled to reflect the difficulty of the challenges... If you are still here the Game Will Play Tuesday Nights, at 7:00 PM CDT... It will Use Voice Chat either Hangouts of Skype... Interested parties can either post something here or send Ajax a Private Message... Thanks for your interest... -Ajax