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Dynamic Counters

For games that include the accumulating, spending, and trading of individual counters (usually done with piles of beads, stones, etc.) it would be nice to have a simple counter system for each player and the GM. Even better would be the ability to click and drag counters to trade them between players, or take/add them from/to a pool of counters.
There was a more generic proposition here: <a href="http://community.roll20.net/discussion/1075/any-chance-well-get-a-counter/p1" rel="nofollow">http://community.roll20.net/discussion/1075/any-chance-well-get-a-counter/p1</a> that I did found interesting at the time.