
Hi guys! I am totally new to Roll20, and have been setting up a game I'll play with some friends this weekend for some days now. I've chosen to make macros for all NPC and player attacks, to make combat more snappy, and less tiresome. My problem appears when I wish to use an already rolled number in a new calculation. So the idea is that I have a d100 system a-la Call of Cthulhu, where you have to roll for a successful attack, and then for damage. What I'm trying to do is to not make a roll, if the attack is not successful. It's mostly to make everything more pleasant to look at, not because it is completely needed. It also makes things easier when they have a critical success, since that in this system will allow them to do another skill-roll, to hit once more. So my macro looks like this, as of now (Censored since I am not aware of the guidelines on this forum yet): /me Throws a pile of s*** /gmroll {#S***}d20 Damage Where the macro S*** looks like this: /roll [[1d100<@{Tschiti Pu|Archery}!<1]] The idea is also that the players can see the other player's and NPC's rolls, without seeing their skilllevel. I wish to make the number of successes into the X in Xd20. How in the world can I do this? On top of that, I'm sorry if someone asked this before, but searching through the search engine did not give me anything. Kind regards Tobias Kosmos PS. I forgot the title before I posted, and forgot what my question really was in the writing of it. The "If" function I'm talking of is whether something like "If first roll is successful, /roll 1d20" is possible.