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Welcome to the Gaming Table!

Yeah, sometimes I don't remember the purpose behind deleting certain posts. It might have been the slight renovation I was doing to the sites, in support of the campaign. I did go over notes tonight, and realize how behind I am in some homework for the campaign. The few things that were added, were for sake of where the story was looking to go. To help fill in details. Part of the idea - the intent I had behind the game, was to follow the players' lead. My original sandbox concept is still GURPS Autoduel. A lot of its content is in play for this - our campaign, more than Savage Streets. The backbone of mechanics is the house rules from Savage Streets. At least to keep me more consistent, so that players can indulge themselves more with the story. Less stress anyway for you, hopefully. As for world perspective, the characters are more free to explore and interact. I believe the best way to describe Savage Streets is as an autoduelling western. Based on what has been going on, and what actions the crew collectively decides, most aspects of the campaign won't exactly jump out and ambush the characters all of the time. Then again, it could also easily explode in their faces. It is a brutal world they live in. Since I am a player too, I am wanting to follow the story. See where the crew goes. I might poke a few red-buttons along the way. Here is the fansite link again :  SAVAGE STREETS As for new players, I will still continue doing what I can to recruit them. Or, continue vetting them as they show up. I have a prospect in mind, but he might not show up. He's bit of a night owl, and may be prone to sleeping during our scheduled mayhem. Stay Safe, and Happy Gaming!
Be sure to say hello to our new player, Dan. Introduce yourselves. I am looking forward to seeing you fine collection of gamers at the gaming table. Stay Safe.
I usually get to banging away on the keyboard, but today I think I need a nap. Really great session today. Thank you for coming to the gaming table. I think moments ago, I heard Clyde howling at the moon. So much for sleeping. I think he's gonna challenge ol' Two Wolves. Right on! I think we are finding that groove for Savage Streets. Maybe the city life hadn't made the characters go soft after all.
As indirectly or innocently it may be, I would still like to thank this group of players. Even though I've been distracted by real-world things, I realize that I am engaged more on the idea of character backgrounds. There really is a need for it, so I am researching some other resources. As flexible as things are presented for character development, I do like the idea of more diversity. This whole "Chassis & Crossbow" thing is favorable is an autoduelling world. Where the Higher-Tech is dependent on available cash and corporate backing. It doesn't always have to be that way. This cast of characters, if they had more money on hand, they could essentially invest in cloning. Not they would have to, but would they even want to? Is it a personal choice, or was it family or cultural influence? There are some additional things that can also be added in small ways, that could mean so much more to the characters. Should be fun to discover. Stay Safe, and Happy Gaming!
Right On! That deed is done! The  Character Development and Character Management pages are updated. They are open to feedback. Though I believe they fit the campaign fairly smooth-like. Seven options, seemed like a good place to start. At least rounded enough to reflect the general state of affairs in the autoduelling world of Savage Streets. A good way to view them, is think over what might have influenced the character growing up. All habits, good, bad, or ugly would be hard to change. It would be possible to fall from grace on these aspects, but they are a part of the character. It is a mindset that will always stay with them. Characters would be able to pick up the regular routines, without hindrance.
I did leave Backgrounds as an option during character development. They don't need to be selected, however, they are still available to the current character casting. I tried basing them on what I've already seen as GM, and tried to anticipating you possible selections. For instance, I'd say none of these characters would be Tribal Born or Corporate Born. Not that I am saying they are off the table, but they would be harder pills to swallow. On similar thought, any player can invent new characters. Build a pool of options from one session to the next. Maybe have something as backup. Though this system makes it pretty easy to make a character quickly. I don't believe I need to do any arm twisting. I know I have a homework assignment to go back and edit the Archetypes I use as samples. Anyway, I have predictions for character castings. Maybe best I keep it to myself, since players would be the better judge of their characters. Stay Safe, and Happy Gaming!
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So I went researching more. Not exactly in the book(s) I should be in, but I had a thought occur to me this morning. About some possible Backgrounds I didn't include. Such as, Collegiate and Politico... erm, maybe Bureaucrat sounds better. While the white coat scientists were being lumped in with the Collegiate. They would essentially be around, but since the idea that makes Savage Streets work, they were the cause of the problem in the first place. They are not exactly helping to solve problems either. I guess I can consider a Biotechnik Background. Not that I'd see Briana taking advantage of it, since her whole back story is that she washed out of Med School, and then her internship in the Autoduelling Sports Medicine was sabotaged... more or less. It was exploited by the Doctor she was trying to learn from. Anyway. Talking out loud I guess. Stay Safe.
Not completely down, nor completely out. I finally got confirmation on my work schedule. Limited assignment. Which is great. For several different reasons. However, there are a few problems with it. Definitely taking up my Thursdays, and I am not sure how long. My guess is three weeks. I haven't gotten a confirmation on that. It might mean as few as two weeks, or as long as four weeks.  It has the potential for long-term work down the road. Wasn't guaranteed, but certainly a foot in the door. As for gaming on the weekdays, it is a personal joy since I get the house to myself. Fewer distractions. Since this is a limited assignment, I expect that I will be able to come back. Resume my regular program time-slot, so I don't plan to close the campaign. I will check in as often as I can, to post updates. There is a cliffhanger to resolve, and I want to see what happens next. Saturdays and Sundays will still be open. Maybe Friday nights... but that may depend how well I adjust to the new work schedule. It kicked my ass today. Being on the assembly floor today, reminded me that "I AM" too old for some things. I think I'd like to play, rather than GM on the weekend. If anybody has a slot for me to fill, or can suggest where I might find a game to submit to, I am all ears. In the meantime, please stay in touch. Stay Safe, and Happy Gaming!  
Weekend is not really an option for me. At least not at the moment. I'm in a game on fridays, temporarily GM a game on saturdays and GM a game on sundays. Please kill me! ;_; I do have a free slot in my sunday Shadowrun game, but it's early for you. 6am EDT.