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Infinity RPG

Has anyone run any playtest sessions of the Infinity RPG using Roll20? If so, have you made any macros that enhance the play experience? Infinity requires a lot of dice rolling, and some macros would definitely help speed things up.
It shouldn't really be that hard to run. Macros would help but are not totally needed. The basic die roll would be 2d20>[your target number] The damage rolls would be a bit harder because the system uses special d6s for damage. But most weapons need 1 or 2s to add one to point to the damage (some weapons have special skills like they do special things on a 5 or a 6). But damages on weapons are written out as something like 1+4[CD] (CD stands for combat dice, its a fancy way of saying d6) so it does one damage automatically and you roll 4d6<2 and then each one that rolls 1 or 2 will count. Kinda like counting 5-6s in shadowrun. The big thing would be the point polls each player has so many infinity points, the GM has a heat pool and the players have momentum. All of these are normally a token tool. So you would have to be Johnny on the spot with throwing out those tokens. You will end up throwing out and taking away a ton of tokens a turn.