It shouldn't really be that hard to run. Macros would help but are not totally needed. The basic die roll would be 2d20>[your target number] The damage rolls would be a bit harder because the system uses special d6s for damage. But most weapons need 1 or 2s to add one to point to the damage (some weapons have special skills like they do special things on a 5 or a 6). But damages on weapons are written out as something like 1+4[CD] (CD stands for combat dice, its a fancy way of saying d6) so it does one damage automatically and you roll 4d6<2 and then each one that rolls 1 or 2 will count. Kinda like counting 5-6s in shadowrun. The big thing would be the point polls each player has so many infinity points, the GM has a heat pool and the players have momentum. All of these are normally a token tool. So you would have to be Johnny on the spot with throwing out those tokens. You will end up throwing out and taking away a ton of tokens a turn.