
I'm currently running a thrown together game of Kingdom Death: Monster. When 'wounding' a monster, the critical modifier can change due to temporary or permanent modifiers to ability scores and individual weapon differences. I hadn't been able to throw it together myself as of yet, so I had to break it down into two separate macros, one for the damage roll itself which asks for the critical modifier and one which queries the player for the critical threat status of their weapon. Here's what I'm using: Wound= /roll d10cs>?{Critical|0} + @{Strength} +@{Strength Token} + ?{Weapon Strength|0} Critical= Critical Value: [[10-((@{Luck} + @{Luck Token} + ?{Weapon Deadly|No, 0|Deadly, 1| Deadly 2, 2}))]] If possible, I'd like to consolidate both of those macros into one, but at this point in time it is workable and just needs a bit of player awareness.