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Variable Critical Modifier Macro

I'm currently running a thrown together game of Kingdom Death: Monster. When 'wounding' a monster, the critical modifier can change due to temporary or permanent modifiers to ability scores and individual weapon differences. I hadn't been able to throw it together myself as of yet, so I had to break it down into two separate macros, one for the damage roll itself which asks for the critical modifier and one which queries the player for the critical threat status of their weapon. Here's what I'm using: Wound= /roll d10cs>?{Critical|0} + @{Strength} +@{Strength Token} + ?{Weapon Strength|0} Critical= Critical Value: [[10-((@{Luck} + @{Luck Token} + ?{Weapon Deadly|No, 0|Deadly, 1| Deadly 2, 2}))]] If possible, I'd like to consolidate both of those macros into one, but at this point in time it is workable and just needs a bit of player awareness.
Is this what you're looking to do? Wound= /roll d10cs>[[10-((@{Luck} + @{Luck Token} + ?{Weapon Deadly|No, 0|Deadly, 1| Deadly 2, 2}))]] + @{Strength} +@{Strength Token} + ?{Weapon Strength|0}
Well... I feel quite silly now, looks like I was just missing a couple of brackets. It didn't seem to want to work with me when I did that exact same thing earlier, but yours works just fine and solved it all. Many thanks to you Silvyre!