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[5e Shaped] Help with 5e character sheet macro.

Hey everyone. I'm trying to make some macros for use in the description window of my class actions. What i'm trying to do is mimic the output of a regular weapon attack, having it roll twice for advantage, and link all the crit and damage to the rolls, weather or not it had advantage or not.  However i'd like to add extra dice to it for battle master maneuvers. Is there a certian template macro for the default weapon roll the character sheet uses that I could start with and customize?
Which sheet are you using? 5e has two.
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I think it's called the shaped?
Here's an example of one way to handle maneuvers through class actions (under Class tab).
I copy and pasted this into my class actions and all it does it come up with a pink box saying I have 1 of 1 superiority dice remaining?
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I'm just wondering how to write the default weapon macro with advantage. And also have it possibly track my class resources which is Superiority Dice.
Jeff M. said: I'm just wondering how to write the default weapon macro with advantage. To acquire the unparsed output of a sheet's button (e.g. "default weapon macro"), click on the button, then focus the text chat input (by clicking on it, or using the Advanced Shortcut : c c), and then press the up arrow key. The unparsed output will then populate the text chat box. Jeff M. said: And also have it possibly track my class resources which is Superiority Dice. It's not possible to automate this process without the use of the API, a feature available to Pro-level subscribers.
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Jeff M. said: I copy and pasted this into my class actions and all it does it come up with a pink box saying I have 1 of 1 superiority dice remaining? I added some emphasis to showcase the intended use, here.
Ok I did try to show it as an output option but it didn't work, I'll have to do some troubleshooting. And the tracker you use for your superiority dice? Will it track on mine, without subscription?
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Jeff M. said: And the tracker you use for your superiority dice? A "tracker" has yet to be involved. Regarding superiority dice management; each class action provides two fields which respectively control the current and maximum values of the @{classactionresourceX} Attribute. Both fields must be manually adjusted (i.e. with the spin button).
Ok, you're very helpful. I'll start messing around with what you've taught me. Thank you.
Good luck.