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[Question] - How doable is this - craps.

Hey guys, I'm familiar with coding in c++, but haven't looked to deeply into the js / roll20 API, but I brought my PCs to a "gambling hall" in my campaign and one of them was disappointed he couldn't play craps.  Now, obviously there are better solutions to this problem, but it got me thinking, do you think that would be a manageable task in the actual game?  Where would you start?
Well, I'd start with /roll 2d6 and go from there...
I'm not super familiar with the rules of craps, but my understanding is it's basically just rolling some dice, right? The 3D Dice I would think could be especially useful here. Then you would just need a "background map" of a craps table, and some tokens that look like chips to place on the table.  The game itself wouldn't enforce the rules by default (e.g. roll a 7 (I think) and stop rolling, otherwise get a re-roll), so the GM would have to do that manually. But I think you could represent the actual craps table/experience pretty well. Of course you could use the API to enforce the rules but that would be a bit of work and not sure if it would really be worth it for a one-off mini-game :-)
Craps is all about the odds and payoffs.  Where the bets are placed and what a particular roll is what is important.  The "dealer" just needs to know the game and what to payoff or rake in on each roll.