You misunderstood me. The mook character does point to the same character in the journal, which means, either I unlink it, which breaks the connection and therefore it is no real mook, missing all the abilities OR I do link it, which means if scripts like !ammo do magic on the character variables, its the same set of character variables? The mook would need a copy of variables for its OWN set of variables. I use !ammo really A LOT for every kind of tracking which wouldn't be possible without writing scripts. I use it for 3 different types of life bars on a shadowrun character including overflow damage from hp_track_1 to hp_track_2 to hp_track_3 if one of the bars is full. I then copy those values back to the bars with token_mod. All that with !ammo and clever use of min/max functions. Also I do track actual ammunation, recoil, etc. Would it be possible to create "character-mook"-script which does the following: ON token dragged into game IF character == mook (by a variable on the character_sheet, e.g. a checkbox or a manually added variable) DO copy character, let token represent copy of character ON token deleted IF character == mook DO delete represented character Because this way mooks could be real characters with ALL features.