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RWBY Savage Worlds game Looking for 1 more player. Friday Afternoon at 3:30 PM EST

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Hi there, We are currently looking for one more player for our campaign. While I am not the DM (CrossJustX has that honor), I am a player in the game and hope to help with recruiting so I created this topic using his original template for recruiting the first time. As the title suggests, the game starts at 3:30 pm EST and will usually go 5 - 6 hours.Our GM is not against players new to savage worlds. While he does have extensive experience as a GM, this is his first time GMing Savage Worlds himself As for a recap, the new player will be a transfer student into Beacon Academy. It has only been a week or so into the first semester so there isn't much that was missed beside interactions with the rest of the class. There are some personal arcs going on, but why spoil the surprise up front. Using the GM's old template please fill out the info below. No need for statistics or anything mechanic related, just want to learn a bit more about your character & about you as a player. We play over Skype so that is also a necessity. After this post, I will include the posts of the other three accepted players so you can get a sense of what CrossJustX is looking for. Template Character Name: (Usually strongly associated with colors, seasons, stories, elements, etc...) Race: Human or Faunus (subtype) Appearance: Ideally a picture Weapon: How it works and what its two forms are. Semblance: What you see as the power of your soul Fighting Style: How you look in combat . Personality/History: What makes your character different from everyone else. Where in the world of Remnant was your character born? Vale? Vacuo? Atlas? Mistral? Somewhere else besides the four points of light? If they were born somewhere else, what circumstances led them to eventually arriving in Vale? Who were their parents? What were their names and occupations? How did they live as a family (loving? dysfunctional?) and what of their economic status (rich, middle class, poor, etc.)? Are their parents still alive today? If not, who takes care of them now or are they taking care of themselves? What was your character's childhood like? Did they have any friends or close acquaintances? Even if they did not, did they desire it? How do they react to strangers? teachers? classmates? Did they have any hobbies or interests? Were they any good at their hobbies? Did they have an desires besides being hunters or huntresses? Do they still maintain these hobbies or do they consider them a waste of time? How did they learn how to fight in general? Did they have a mentor or instructor in their life? If so, how was that relationship? Even if they were self-taught, what experiences in their life helped hone this skill? Did they spend hours beating hay dummies with a sword? Get into fights with others to learn via trial by fire? Try to hunt weaker grimm and barely get lucky? Why did they wish to become a hunter or huntress? As Bartholomew Oobleck once said to Weiss, there are many safer and more profitable professions in the world. So, what drives your character to risk life and limb to fight the Grimm? Before going to Beacon Academy, how were they accepted? The most conventional way is that the person went to a Combat Academy that feeds into Beacon Academy. However, Ruby herself proves that it is possible for people to be accepted into Beacon based on their skills, potential and merits. If they did something exceptional, what are the details of that event? Jaune also proves that fake transcripts help too. Sneaking in is a viable method but how is still important. What matters most is what makes sense for your character. A little about yourself: Lets not be strangers :) What you look for in a GM: So I get a better feel on how to run the campaign. Copy/Paste Version Character Name: Race: Appearance: Weapon: Semblance: Fighting Style: Personality/History: A little about yourself: What you look for in a GM: Please post all applications in this thread. Thanks for your interest. Look forward to playing with you.
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Character Name: Violette Harmonia Race: Human Appearance: Weapon: Violette wields a pair of Khopesh swords that she has taken to calling Melody and Harmony. Since she is right handed, Melody is always in that hand while Harmony stays in her left. She can combine the two weapons into one by placing them side by side. This second form is called Symphony. The blades of the swords dull, the locking mechanism on the hook portions turn into gun triggers and the hilts become sawed-off shotgun barrels. While the range of her shots are not that impressive, she makes up for it with spread and power. She fire six rounds before having to reload. While her weapon can make use of dust, she often times uses regular bullets unless she is forced to do otherwise. Her dust of preference is electricity. Semblance: True Sight - Violette has always desired to see the truth of about the world and that has reflected into her power. She is more aware of her surroundings than a normal person and her sight borders on Faunus level with the ability to see even in darkness. If pushed to their limits, she can even see the weaknesses of others and use that information to counter their actions. However, this does not mean that she is omnipotent. Sometimes, sensing a person's power just means you get to see yourself getting your rear handed to you. Fighting Style: While she is not shy of entering melee combat, Violette is a cautious fighter. She would prefer to block and evade attacks rather than risk attacking immediately. This is to give her time to fully examine her opponent. If possible, she tries to disarm her foe using the hook sections of Melody and Harmony to knock weapons away. Once she has a general idea what she is going up against, she switches tracks and goes on the offensive. Often times, she will counter a move she witnessed before and then use the opening to attack. Symphony is considered her trump card and she doesn't use it unless she needs the firepower. While she does have dust, that is kept in reserve for extremely sturdy foes. If she can't stop an opponent with normal bullets, she will break out the dust while complaining about how expensive it is to use. Personality/History: If a stranger asked Violette about her past, she would tell that person she does not remember it and that her life began at Beacon Academy. She acts reserved and seems to complain about how everyone seems focused on luxury. However, that is a total lie. Violette knows the truth about her origins and only shares it with people she trusts. Her real last name is Issa and her family was part of a group of settlers that set out to create a new settlement. While they did hire huntsmen to join them, a fair number of them were Faunus. The settlers felt that they could get help for cheap. Eventually, the settlers discovered a fertile and relatively Grim free area. They founded the village of Harmonia and hoped to turn it into a town that would be the next point of light. However, things weren't completely peaceful. After officially settling down, many of the human settlers felt the Faunus had served their purpose and should move on. Some of the Faunus agreed but a few did not. They had set up roots in Harmonia and did not wish to leave. Tensions grew between the more outspoken humans and the Faunus. This would be the backdrop for Harmonia's curtain call and Violette's new path. Violette was born in the village of Harmonia and barely understood the dangers of living in the frontier. As a child, she was curious despite her parents attempt to temper that curiosity. Harmonia was already well on its way to being a small town when Violette was born. Violette's own parents told her that the 'beastmen' were only useful as meat shields and nothing else. After building walls and guard towers, the settlers and their descendants grew arrogant. They thought they could at least survive any assault against Grimm now. She couldn't just accept their opinion though and tried to talk to the Faunus repeatedly. The adult Faunus didn't want anything to do with her because her father, Gray Issa, was on the town council and would just make life even worse for them. However, she did have some success with the scant few Faunus children. There was a squirrel girl by the name of Sierra who often acted like a surrogate big sister to her. Sierra was also curious by nature so the two of them bonded quickly. Her other Faunus friend was a dog boy named Cyran. Cyran loved to tease and play pranks on Sierra and Violette but he never meant any harm by them. Thanks to her interaction with these two, Violette felt that her parents were wrong about Faunus as a whole. Although some Violette's human friends started drifting away from her due to her views, they never outright rejected her since her dad was important. The young girl's life changed when she only 12 years old. The council had finally had enough and were in talks about forcing all Faunus out of Harmonia. Violette practically called her parents morons as she shouted at them not to do this and earned a spanking the process. The motion passed and to avoid further conflict, the Faunus families all picked-up and left. Before she left, Sierra gave Violette a single Khopesh blade, one of two. Sierra's Mother was a huntress and collected many weapons during her life. The blade was part of a set and she wanted Violette to have one so that they would be connected. The three friends had often played with wooden swords before so Violette promised she would get better with the blade and show Sierra all she's learned when they meet again. Three more years passed as Violette became a lone wolf. She would sneak off to train by herself and any time someone would make a joke or snide remark about Faunus, she would rail on them even if they were an adult. She kept her blade a secret from her parents but eventually they discovered it one night. Gray was determined to have the local smith melt it down the next morning. That was the night Violette decided to run away from home. Whether it was good fortune or bad, this would be the last night of Harmonia's existence as a settlement. A swarm of Grimm attacked the settlement and as the people prepared their defenses, Violette stole her blade back from her father and snuck outside. She pushed open a few loose stones in the southeast wall and ran. From the shadows a set of red eyes spotted her but it was more interested in the small gap she created. It let out a howl attracting more Grimm and enlarged the hole into a second attack point. Violette did not know about this and she didn't care at the time. She just thought the Grimm attack was a perfect distraction for her escape. It would only be a few years later that she would learn Harmonia was wiped off the map. Violette heard from Sierra that her group was going to head to for the city of Vale and so the young girl wanted to follow in their tracks. The journey was harsh but Violette kept energetic thanks to the thought of seeing her true friends again. In the wilds, she saw many things and learned full well to keep her distance from Grimm whenever possible. She almost died several times in her journey but luck was with her as she managed to find a group of huntsmen out on assignment. When she told them about her origins, they offered to send a message to her town to let them know she was alright. Violette initially refused but was grudgingly convinced that her parents deserved to know she was alive. Vale was still the closer settlement to where they found her, so she was guided there. In Vale, she spent her time tracking down her old friends and eventually found Cyran. She wanted to catch up on old times but instead of being the joking, teasing friend she knew, he was very cold to her. He told her that the founus group didn't make it Vale in one piece. They were attacked frequently on their journey. Sierra was poisoned by a Grimm and died before they reached the city. He handed Violette the second Khopesh blade as proof of his words. The only reason Cyran gave up the weapon was because Sierra made him promise her on her death bed. Cyrana decided to become a huntsman because he blamed the Grimm that killed her. However, he also decided to hate humans, especially the council families like Issa's, for putting them in that position in the first place. When the news of Harmonia's destruction reached their ears, Cyran was practically smiling with grim satisfaction. Violette for her part had an epiphany. The reason Harmonia failed was due to the ignorance of others. The Grimm do not care if you are a human or a founus. As such, Violette ought out the huntsmen that rescued her and asked about how to get into Beacon Academy. She wanted to be a huntress for several reasons. First, she wanted to protect others so they wouldn't have to go through the pain of losing everyone they've known. Second, she was worried that Cyran was letting his hate slowly consume him. Third, she wanted to honor Sierra by learning how to properly use the weapons that were given to her. Finally, it seemed that she had an innate ability for channeling dust. To ensure that she never forgot this lesson, Violette changed her last name to Harmonia. Violette's outlook is one of a survivor. She grew up on the fridges of civilization and braved the wilds that usually claim many. She believes in being a self-made person but also being wise enough to realize when cooperation is necessary. While she doesn't have the extensive education that students who went to Signal Academy before transferring obtained, Violette has more real-world experience than many children her own age. As such, she grew up quickly and thinks that certain aspects of civilized life are ultimately pointless. The conflict between humans and founus is idiotic to her and she wants to smack extremists on both sides in the head. Politics also mean nothing to her. She doesn't care who is in charge just so long as life gets better for those around her. Wasting resources is a sin on the frontier so she only takes what she needs. Although she does a good job of hiding it, she is torn over the loss of her best friend, Sierra, and longs for something to fill that gap. Joining Beacon Academy was her temporary solution. A little about yourself: My real name is Chris. I have been roleplaying on internet forums since I was in middle school but my first true experience with tabletop games came from the PC game Neverwinter Nights which was based on D&D 3.5. From there I actually got into a 3.5 game at one of Wizard's Game Day events and I was hooked ever since. I have tried out quite a few systems including 3.5, 4e, 5th, Pathfinder, Golden Sky Stories, Marvel Heroic Roleplaying, Marvel Super Heroes, Mutants and Masterminds, Battle Century G, Star Wars Saga and Legend of the Five Rings. I have been a GM in the past and even GM my own 4th edition campaign on Friday's here on roll20. My game starts several hours later than yours so I don't foresee attendance issues on my end unless we really stretch out sessions. Truthfully though, I have zero experience with Savage Worlds but from what I have seen thus far I think I can get the hang of the system easily enough. Furthermore, I love RWBY so I'm very much interested in this game. I think my semblance is a little on the weak side but I wanted it to reflect her desire to see the truth in all things. What you look for in a GM: Collaborative Storytelling. Yes, it is important to have a set plan for how the adventure turns out. However, the plan should not be an inflexible steel cage. I know from experience that players will often do surprising things that a GM can't possibly prepare themselves for. In those cases, I believe compromise is in order. If their plan doesn't completely ruin the plot, let them run with it and try to think of how this new change effects the story both positively and negatively. While a GM shouldn't be afraid to say no or crack the reins when the players aren't moving the plot along, I do believe GMs should work to find a balance between their story and the players story.
Character Name: Corin Filk Race: Human Appearance: Weapon: Switch-Axe/ Assualt Rifle. The switch axe is an axe blade that folds in on its handel similarly to that of a switch blade, but in far larger scale. This allows the size of a great axe with the compact size of a backpack. The handel of the switch-axe also doubles as a stock for the assault rifle. The assault rifle fire from a barrel exit just above the axe blade in a three shot burst. The assault rifle loads its magazine just past the stock and is unloaded when folded up due to the stock not being able to fold from the magazine's extra size. The magazines are loaded with ice dust imbued bullets, 21/mag. Semblance: Breaking Point: Corin can take quiet a beating, but even he has his limits. After taking a large amount of damage, Corin finally snaps and loses hold of conciseness. This however doesn't stop him from still fighting. Corin becomes the equivalent of a Frenzied Berzerker and attacks the closest thing to him that he sees, friend or foe. In his past this hasn't helped him much due to not being able to recall anything that happened during said rampage Fighting Style: Corin enjoys getting right up in people's faces when he fights. This allows for him to use his strength to the best of his ability. When doing upfront and personal combat is ill advised, he will use the assault rifle to the best of his ability. Personality/History: Corin is an 19 year old guy from Vale. Due to losing most of his memories (he was told due to a pot over the head when he and his brother Danial were roughhousing) he had to retake his first two years of battle school. Even though he lost his memories, he still is able to tap into his Semblance and Aura as if he had known his whole life. What he doesn't remember is for the best, but with a strong enough smack to the head; in comes trauma. Corin is the youngest of four siblings from a rich family. Corin's siblings consist of Felix, Katarina, and Danial. Felix is the eldest brother of the family and is studying to become a great scientist. Danial is a drunk and a gambler whom always seems to get into trouble. Katarina is a beautiful young woman who seeks nothing more than to take over the family business. Corin's father is the owner of the Filk Dust Company (If Origeonal RWBY characters are still here, they are in rivalry with the Schnee Dust Company). When Corin was young his mother left and being only 6 when it happened Corin believed it was his fault. Ever since then, Corin has kept a box under his bed at home of mistakes he has made and considers driving away his mother one of them. The biggest mistake was when he was 12 and blacked out due to his semblance during a fight with a bully that was picking on a faunus girl. Earlier in the day he had taken his older brother Danial's switch blade because Danial was being an ass to him. When Corin came to after what could have been possible murder, he found himself being shaken by Katarina and surrounded by police with guns pointed at him. The bully was bleeding badly from three stab wounds that pierced his weak aura and he was sent to the ER in critical condition. The more traumatizing part was what he had in his hand: The bunny ears of the faunas girl; still dripping with blood. As for how Corin acts; he is usually pretty laid back and relaxed until things get serious. He likes to try his luck with the ladies... However poor it may be. He is honest and trusting although does like to pull pranks and mess with people. If anyone threatens or insults someone he holds close (Friend or Family) he wont have a second thought about fighting or arguing to defend them. He plays guitar and attempts to write his own songs (with no success for songwriting so far). What he likes the most is to sit under the stars on a cloudless night and just relax. He usually falls asleep on the roof of his house instead of his own room. A little about yourself: My name is Brian. I'm 20 and currently attending college. I have played a shit ton of video games and got into things like D&D, Role-playing, and even LARPing about 2 years ago. I have been DMing for D&D 3.5 games for a year. What you look for in a GM: To not only create a game that we all play, but have fun doing it. I as a D&D DM know that if the GM isn't having fun telling the story of the world were in, then the players will have a reduced amount of fun. So if we bore you; throw some craze shit our way. Side-Note: When i saw this i nearly shit a brick. I originally made Corin or a RWBY based Role-Play and thought it would be the perfect chance to use him again. Also, I have never even heard of Savage Worlds; so i may require some assistance making my sheet.
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Character Name: Pyrrón (Ginger in greek) Katt Race: Faunas (Feline) Appearance: Messy medium length orange hair, he is 5ft 6 in height and weighs roughly 119 pounds. He has a round face with a button nose and naturally thin eyebrows atop his large wide-set green eyes. His mouth is small with thin lips which sit above his weak chin. His body is small and looks frail but is well built. Although his arms look slightly weak his legs are strong and stand firm. He usually has his face down and looks at his feet avoiding eye contact. He usually wears his hood up so people don't see his ears. Weapon: Cagliuso his modified boots have dust compartments in the heels which in turn allow the metal parts to take on different dust elements. This allows his kicks to be infused with dust for a variant of different damages(Think of it a bit like how Weiss's sword works were the dust in the chamber makes marks on the sword allowing her to fight with different dust blades eg when we had red dust and made a line of fire). They can shoot through the soul of the shoe which can be triggered by doing kicks. Semblance: Claws: This allows him to surround his feet and hands what looks like claws, these become like and extensions of himself. The glow orange and look very spectral in appearance. Fighting Style : His main fighting style is kick focused and is similar to tae-kwon-do although he moves around more and is light on his feet. His fighting style could also be described as "flowing" as he doesn't stop and uses the momentum of attacks and dodging to continue. He tries to wait for his opponents first attack before engaging as he will try to parry it to allow for his attack to hit and get a flow of the fight. Doing flips to get out of the way of incoming attacks if he can otherwise if he can't evade he either ties to redirect the blow with a kick or in the worst case block with his arm guards. He tries to not to this as if he doesn't have as much strength in his arms. He likes to take on more than one opponent at a time as it allows him to use his momentum from a kick to attack the other opponent. He is mainly a close quarters fighter but will use ranged attacks when needed. Personality/History: (Thought of a better story closer to what he's based off)There are two sides to Pyrrón when he has his weapon and when he doesn't. When he is wearing his boots he is more confident, talkative and outgoing. He is not over confident and knows when to step down from a fight and dangerous situations. He is able to talk to anyone no matter if they are rude or shy and tries to get along with everyone. Although he does get annoyed at people who are being rude to his friends. When he isn't he is a very shy and timid person usually looking at the ground avoiding eye contact and gets frightened at loud noises. He cares for his friends in both states and will always try to help them where he can. At a young age he was left with a friend of his parents who went to join the white fang and felt that it was not the best place for a child. Their friend was a practitioner of and mixed martial arts style but didn't have a disciple as of yet and took the opportunity to train Pyrrón. Now Pyrrón was not the best fighter as he was quite timid so the master thought to give him a pair of boots that he had and told him that they boosted peoples confidences. This had a great effect and made "P" better at not panicking when fighting and more out there. During this time he decided he wanted to become a hunter so that he could display the skills he got from his master and help people as his master had him. During school he had a bit of a hard time for being a faunas and was bullied a lot. He was told to not fight them and as a precaution he wasn't allowed to wear the boots that gave him a confidence build. So he was very timid at school and tried to avoid people. When he had to make his weapon he choose to model them after the boots his master had given him as a kid. On a side note new boots were gotten over the years but they all looked the same and gave the same effect. He decided to not add too many extra parts as he didn't want to ruin his balance and try to keep his normal fighting style as much as possible. During the time he was learning with his master he always tried to help him get what he wanted. There were many times he would try and get women to date his master as he seemed lonely. He got scolded a lot during this. A little about yourself: Younger guy, I've played dnd for a few years but no savage world as of yet but will try my best to learn it if I get to play. I will get as into character as needed. Big fan of RWBY and I consider myself a cheerful, fun and lay back kinda guy. Also fun fact about this character I tried to base him off the cat from the "Puss in boots". What you look for in a GM: Game knowledge, an idea of what will happen and fun. ============================================== Examples Complete! New Applications Begin Below! ==============================================
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Character Name: Argentum (Silver in Latin) Race: Human Appearance: 5'4 Long white hair tied back in a ponytail, he has a athletic face with sharp features. His mouth is small with thin lips. His body is lithe and built for speed over strength. He wears an overcoat most of the time with a hood that is usually down. Age: Around 15 <a href="http://orig11.deviantart.net/9ba8/f/2009/157/d/6/vergil_by_key0000000.jpg" rel="nofollow">http://orig11.deviantart.net/9ba8/f/2009/157/d/6/vergil_by_key0000000.jpg</a> (Closest I could find to what he actually looks like without drawing it myself. But my drawing is bloody awful. Sincere apologies if it isn't enough I'll see if I can find anything better.) Weapon: He uses a Katana which can be shifted to use as a pistol, he has modified it to accept dust. The issue with it, is that it had to be a single shot weapon or the weapon may break due to being such a small one. Semblance: Speed. His speed semblance is useful as he is able to easily outmanuever low level grimm. He also bases his sword style off his semblance, using his speed to cut enemies down as quickly as possible. I shall elaborate on the actual way his speed semblance works, it does allow a passive increase to his speed when in use, however if he puts in a little effort he can go faster, the more effort, the more aura used, the faster the speed, however the drawback of this is... that it can disorient him or cause motion sickness. Fighting Style: Iado. Is a combat form that is used by sheathing and unsheating the sword for ultra quick movement. This allows him to use his semblance to the greatest effect. The quick strikes while not strong, can be overwhelming for enemies, even though grimm armor he has problems cutting through. A type of concentration is needed to use this style correctly, to concentrate. No wasted movements, wasted movements with this style cause large opening, while very damaging the style is very percise and hard to manipulate unless you know exactly how, he just started using it so don't expect anything crazy. Personality/History: Argentum was always a quiet boy born in Vale, always watching and waiting and plotting. In the beginning he didn't very much care about the Grimm threat at all, he was behind the walls of a city. He thought that would save him, he was wrong. The Grimm were able to get inside the city once, damage control came quick, but too late to save what few friends he had, as he lived on the outskirts of the city. When he saw them die he thought to himself, "I'm not strong enough. What have I been doing with my life?"&nbsp; &nbsp;&nbsp;Due to this he has a SEVERE hatred of the Grimm. From that day he swore to uphold the peace, and to that end he began training to exhaustion, no one was there to stop him. He trained, and he fought, and he did odd jobs, it was a path set to self-destruction, until one day. "The man's name is Ozpin, at least that's what he told me, it started out like any other job, a simple courier assignment I just had to deliver a package from point A to point B simple right? Wrong. Turns out the guy I was working for was white fang, I was transporting dust. So I meet up with this guy, never got his name, fancy white suit, lots of bravado. And then people start showing up, not white fang, when I learn what I am carrying, I am pissed. So I go against the damn guy, and... he kinda hands me my ass and then i'm taken in. Then he shows up out of nowhere questioning me about what happened. Then he gave me an offer, prison, fun I know, or I can go to Beacon Academy a school for hunters, if it wasn't obvious what I chose..." &nbsp;&nbsp;&nbsp;He went into an academy where he built his weapon and soon, he will be able to fight the Grimm. What is he fighting for? "Revenge?" "Power?" "Irrelevant, I simply wish to better myself, I cannot be weak. Or many more will die." With this in mind he left all that he knew behind, so that he could prepare himself for the Grimm threat. And to protect those precious to him.&nbsp;He finds hobbies distasteful, as he can better spend his time training for combat with the Grimm. The beginning of the style Iado was learned from multiple books and is mostly self taught and slightly sloppy due to this. &nbsp; Personality: He is very quiet usually, and sometimes he can be just a little bit cold, but he cares very much for his friends. Although against Grimm he can be violent, even cruel. But he tries his hardest always working to better himself and help others.&nbsp; A little about yourself: I'm new to DnD and I did try and play a RWBY DnD before, but the GM bailed on us. I'm 19, fun fact is I based my character after Vergil from DMC 3+4. What you look for in a GM: The usual things, an intriguing story, fair, but not too fair, I like to be challenged. And of course he has to be an alright guy. RWBY World knowledge as well.&nbsp;
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I have two character ideas, and I'd be fine with using either one. &nbsp;One's a joke character concept, the other is more serious. Serious character Character Name: Lorenzo Hielo (Spanish for ice, phonetically similar to "Yellow") Race: Human Appearance: A mix of&nbsp; this and&nbsp; this , though with a color scheme that's primarily white and light yellow-orange. Weapon: Lorenzo wields a saber that vibrates at a high frequency to enhance its cutting capabilities. Semblance: Frost. &nbsp;He is capable of cooling the air around him to create icicles that he can throw like daggers, or to freeze enemies in place. Fighting Style: Lorenzo has a fighting style that could be described as a mix of saber fencing and parkour. &nbsp;Swift, elegant, and acrobatic, valuing showmanship just as much as getting the job done. Personality/History: Despite what his semblance would imply, Lorenzo is a very warm, friendly person. &nbsp;He has a love of music and theater, and prides himself on his showmanship. &nbsp;He believes in pouring his heart and soul into everything he does to preserve his legacy. &nbsp;His motivation comes not from tragedy or heartbreak, but from a love of life and all it stands for. &nbsp;He lived his whole life in Vale, having a relatively normal middle-class childhood. &nbsp;His parents run a shop in the commercial district of the city. &nbsp;Things weren't always perfect, but for the most part, they were secure in what they had. &nbsp;He's always had a few close friends, but just as often as he'd make new ones, he'd drift away from old ones. &nbsp;It was mostly friends from around his neighborhood and classmates from school. &nbsp;In school he was the typical teacher's pet: smart and studious, and two subjects in particular always had him enthralled: music and history, particularly the tales of many hunters and huntresses throughout history. &nbsp;His love of music drove him to take vocal lessons, and his parents enrolled him in a Combat Academy to get him on the path to become a hunter. &nbsp;He wanted to go down in history just like the hunters and huntresses he read about in school, to feel the thrill of the fight, and the glory of victory against the grimm, but quickly learned that academics would only get him so far. &nbsp;He was never quite able to match his peers in terms of physical strength, but his instructors at the academy taught him how to make up for his lack of raw power through speed, finesse, and mobility. &nbsp;Whenever he wasn't studying, he was practicing and improving his fighting technique, sparring with other students and practicing on training dummies, dead set on getting into Beacon. A little about myself: I've been playing tabletop RPGs for two years, and I've played various games, including d20 RPGs (Pathfinder, D&D 3.5, Legend System), D&D 4e and 5e, Fate Core and Accelerated, and New World of Darkness. &nbsp;I have yet to play Savage Worlds, but I do have a pretty good understanding of the system, and I know of some supplements that could be useful (Mainly the Magic and Supers splatbooks, as well as a Soul Eater-themed fan supplement that might be of use.) What I look for in a GM: A GM who knows how to roll with the punches when players try to derail things, adjusting the campaign to fit the deviations from the plan instead of trying to railroad players.
I apologize if this comes off as sounding overly critical but even the shortest of the accepted profiles has 3-4 paragraphs of details in them. A single paragraph isn't enough to get good understanding of your character (joke or otherwise). The section Personality/History is meant to cover both aspects. There are dozens of questions that should be addressed here. To make things easier, I'll hit some bullet points that are just general questions to help pad out your sheet. 1. Where in the world of Remnant was your character born? Vale? Vacuo? Atlas? Mistral? Somewhere else besides the four points of light? If they were born somewhere else, what circumstances led them to eventually arriving in Vale? 2. Who were their parents? What were their names and occupations? How did they live as a family (loving? dysfunctional?) and what of their economic status (rich, middle class, poor, etc.)? Are their parents still alive today? If not, who takes care of them now or are they taking care of themselves? 3. What was your character's childhood like? Did they have any friends or close acquaintances? Even if they did not, did they desire it? How do they react to strangers? teachers? classmates? 4. Did they have any hobbies or interests? Were they any good at their hobbies? Did they have an desires besides being hunters or huntresses? Do they still maintain these hobbies or do they consider them a waste of time? 5. How did they learn how to fight in general? Did they have a mentor or instructor in their life? If so, how was that relationship? Even if they were self-taught, what experiences in their life helped hone this skill? Did they spend hours beating hay dummies with a sword? Get into fights with others to learn via trial by fire? Try to hunt weaker grimm and barely get lucky? 6. Why did they wish to become a hunter or huntress? As Bartholomew Oobleck once said to Weiss, there are many safer and more profitable professions in the world. So, what drives your character to risk life and limb to fight the Grimm? 7. Before going to Beacon Academy, how were they accepted? The most conventional way is that the person went to a Combat Academy that feeds into Beacon Academy. However, Ruby herself proves that it is possible for people to be accepted into Beacon based on their skills, potential and merits. If they did something exceptional, what are the details of that event? Jaune also proves that fake transcripts help too. Sneaking in is a viable method but how is still important. What matters most is what makes sense for your character.
I've updated the backstory a bit. I will admit, working out a backstory pre-game has never been my strong suit. &nbsp;I've always been better at developing a character through play and coming up with stuff on the fly in-game.
I'm much of the same unfortunatly. But I did what I could.
The applications will be open for a while longer while CrossJustX goes over the applications himself. The new player should be introduced by next week.
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Baron Von Cross
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That is I, I've just had 2 papers due this week and a midterm so just been overall busy but I'll be looking into the 4th player this weekend. Sorry for the delay
OHHHH you're the guy who tried to get into that REALLY old RWBY DnD a few months back. Said you didn't have enough info or something. Good choice. Bloody GM bailed after the first game. Was omega pissed.
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Baron Von Cross
Sheet Author
Information is key for communication between players and GMs, thats why I do a lot of questions. I ended up joining a different RWBY group but the GM disappeared on that one too. Ended up deciding I wanted to GM one myself, current campaign has been running about 2-3 months at this point I believe. I'm going to take some time tommorow to look over everything but if theres any questions about how I GM or run the game, feel free to ask.
Been asked about the basic details about the campaign. The current group is at the end of week 2 of their time at Beacon. While some of the school faculty make appearances in game, for the most part I mix in a few non-canon characters. Same with the students, for the most part we avoid Ruby's class and tend to keep it to a separate class of NPCs and characters of about 16 (So 3 teams of NPCs + the party's team). While we do use the Savage Worlds system, the game is 50-50 between combat & socializing, we've had sessions where it came down to the character's antics and dealing with their classmates without any combat involved, a lot of roleplaying involved rather than just fighting through hordes of Grimm 'till you drop. Due to the way the game works, the difficulty is about 7-9 on a 1-10 scale depending on what the group is up to. While there are some really epic moments and extremely good rolls involved, by default, the students of this class are not expected to perform as great as the RWBY gang does in their trailers, at least on average.