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Players being aboe to add their own tokens in DM game

My group loves Roll20 but as players, we wanted to be able to add our tokens to the game our DM started. Is there anyway you fellas can get that working?
You will just have to send them to your DM, lots of ways to move files over the net.
That's very inconvenient to us and our DM. He complained before we did.
This has been brought up before. [<a href="http://community.roll20.net/discussion/comment/13737?Sort=date" rel="nofollow">http://community.roll20.net/discussion/comment/13737?Sort=date</a>] The DM would have to host the images on their quota of 100MB, plus it can get annoying for things like Pathfinder Summoners or D&Desque Summon Monster-type spells. But the previous thread had no comment by developers. :(
It would be simple enough to allow players access to their tokens on the DM's campaign. Each account could have a databank that can be accessed no matter if you are in a game or looking at your account info. But alas, I doubt this will get resolved. By forcing the DM to do all of that, it slows down game time for 3.5 and pathfinder games due to summoning.
You and your DM add tokens at the same speed, this has never slowed down any of my games so I don't get how this could be an issue, tell your DM ahead of time some of the things you may summon is the best solution.
It slows the game down because it is one more thing the GM has to control. If the player can place the fireball or the monster where he wants it, instead of telling the GM where to put it, or have to wait for the GM to give control of the token to the player it would be faster. It is no different than if we were playing on an actual table, and the only the GM was allowed to move the player's summoned monsters. "Hey GM move my monster over there beside the goblin with the axe, but to the left of the kobold." GM moves the monster "No the other goblin, the one I pointed too" Gm moves monster again. "I wanted him to flank" GM--"GRRRR" I am sure me trying to tell someone to do something is slower than if I do it myself. I am a GM, and letting the players control token will also help with area of effect spells once I find some tokens to represent them.
In the mean time could whoever is the GM create your token's and give you control in some unused portion of the map? and/or pass control to you of the token.
That kind of stuff sounds like communication issues, you can also point to stuff and there is a drawing tool.
1348514190
Gid
Roll20 Team
It slows the game down because it is one more thing the GM has to control. If the player can place the fireball or the monster where he wants it, instead of telling the GM where to put it, or have to wait for the GM to give control of the token to the player it would be faster. It is no different than if we were playing on an actual table, and the only the GM was allowed to move the player's summoned monsters. "Hey GM move my monster over there beside the goblin with the axe, but to the left of the kobold." GM moves the monster "No the other goblin, the one I pointed too" Gm moves monster again. "I wanted him to flank" GM--"GRRRR" I am sure me trying to tell someone to do something is slower than if I do it myself. I am a GM, and letting the players control token will also help with area of effect spells once I find some tokens to represent them. This is *extremely* hyperbolic, Adrian. Once a token has permissions set, the token can be copy and pasted to any given Page and the permissions assigned will be kept intact. At the beginning of a campaign, set up your PC's tokens, their familiars and spell templates on a blank Page. Apply the permissions to them and then you're good to go. All you have left to do is copy and paste them in whenever your PCs need them. Once they're on the page, your PCs can take it from there.
it isn't about control. It's about adding tokens to the DM's campaign myself off of my own computer or library. I don't think it would be hard to allow players access to their library with in another person's game. My group converted from Maptools to here. It just maybe we're use to the way Maptools does it but it's simpler and easier and gets the game moving faster if the DM doesn't have to do everying.
At least attaching libraries to accounts and not the individual campaigns.
1348579549
Gid
Roll20 Team
The way Adrian phrased his situation, it was entirely about Token control. Artwork has never been tied to campaigns, but to an individual's art library. It essentially comes down to the feasibility of whether players should either (a) be allowed to upload images to a campaign and add it to the GM's artwork quota or (b) upload their graphics (for instance, their Token art) to their own art library which is then later shared with someone else's campaign.
B. Is what I was trying to get through. It would be much easier in everyone of we could do that.
The problem is that we want to be able to access our own token libraries in our DM's campaign. Is it too much to ask that libraries get attached to accounts instead of campaigns? It would keep the quota of the DM down so the DM has more space for maps and extra stuff.