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[Suggestion] Fog of War/Dyanmic Lighting - Revealed but not lit

Forgive me if this is how Fog of War + Dynamic Lighting currently works, I'm not a paid subscriber (yet) as I'm looking into the application's features. I would like to see the Fog of War and Dynamic Lighting work together in that an area that has been revealed by a lit token but has since moved would make the Fog of War in that location semi-transparent so that it shows the map layer but not the object layer. This way as a light sources move, areas of the map become dim indicating that the player's can't see that location, but some of the information is still visible so they know they traveled there. An example of how this might look, from Warcraft 2:&nbsp; <a href="http://classic.battle.net/images/battle/war2/basic/pics/over/fog1.gif" rel="nofollow">http://classic.battle.net/images/battle/war2/basic/pics/over/fog1.gif</a> Again...I haven't had the opportunity to play with Dynamic Lighting yet, but it doesn't appear that it works like this from the Dynamic Lighting page...if it does, feel free to delete this :)
1374730348
Pat S.
Forum Champion
Sheet Author
What is below is the combination of Fog of War / Dynamic Lighting with a dimness setting. I allowed light on the object and put the light radius out to 200 and the dimness starting at 20. I also revealed a rough circle shape in the FoW (the blackness). This is the current abilities of dynamic lighting/ FoW in the most basic form. Does this help any? I know there has been a thread in the suggestion forum about being able to set the opacity of the dimness but I haven't found it yet.
It helps, but not with this thread. I actually made a reference to the dimness in another thread...I wasn't aware that it existed. In your example, what happens to the area that you revealed if you scale the light source back to only 20 feet? Does it go completely black? That is my current understanding of how it works...but I may be completely wrong since I haven't gotten to play with it. If that *is* how it works, what I'd like to see is that instead of going completely black it goes to an overlay mode like what the GM would see as his fog of war, except that for the players the only thing they see is the map layer, and if any objects move outside of their sight they don't see that the object moved. This is how Fog of War works in RTS games like Warcraft...the picture I included isn't "lighting" per se it's visibility of that unit...the fully "lit" areas are completely visible to the player and they can see anything in that area move, the "dim" areas are areas that the player has been able to see previously but can't right now...so they basically get a "terrain only" view of that section. Black is areas they've never uncovered. Again...I could be wrong on how this works since I haven't gotten a chance to play with it and the Dynamic Lighting page seems to not have all the info (I didn't know it had dimness :( )
1374730983
Pat S.
Forum Champion
Sheet Author
I just sent you a pm.