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Request for Fog of War added feature

Hi, just signed up. Uploaded a few maps. I have a need for the fog of war to be able to use more than just rectangular regions. Is there any way to reveal with a pencil/brush? Or where I single click a circular area of a preferred size (set in a settings dialog)? Jeret
1350161265
Gid
Roll20 Team
Presently, Fog of War can only be cleared via rectangular selection. Users who have a Mentor subscription to Roll20 have access to our dev server. Presently on the dev sever, we have an alpha build of our new dynamic lighting tool which in combination with the Fog of War tool, lights and hides a map much more organically.
So is the idea that I use Fog of war ahead of time to basically enable what would be the vision blocking layer in Maptool (meaning that it effectively blocks hallways that wouldn't otherwise be visible and then the player's light or vision would be what determines what's visible to the player or other players. I'm assuming that lights (torches in sconces, fires, etc) would be handled the same way only they would be stationary. With regard to the light, it might be useful to have two different setting for it so that the player could have both a privately visible (for darkvision etc) and a publicly visible (for torches, lanterns etc)
I'd like to have two fog of war layers available: one that covers everything and one that only covers the token-layer. Players might already be familiar with some area but just not know what's there at present.
I'd like to have two fog of war layers available: one that covers everything and one that only covers the token-layer. Players might already be familiar with some area but just not know what's there at present. Whilst I understand the idea, I would imagine that it would be quite complicated to use. With both layers covering each other or not, depending on the place. And maybe a source for some confusion, when trying to erase part of one when you would be on the other layer. Isn'it more usable to have the fow for everything, except the tokens which you could hide by putting them on the GM (invisible) layer until you want to reveal them by changing their layer to the token layer?
What're the chances that self-revealing fog will be implemented?
Jonathan, if you're suggestion something similar to what map tools uses, I'm all for it. Don't get me wrong; dynamic lighting is really, really cool already, but I kinda like how things *stay* revealed in maptools.
Yeah, I would pretty much port over MapTool lighting as it is for the perfect setup.